SN Optics
From Lm
Simple Nature by Benjamin Crowell
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Chapter 12 - Optics
Optics
The Ray Model of Light
Ads for one Macintosh computer bragged that it could do an arithmetic calculation in less time than it took for the light to get from the screen to your eye. We find this impressive because of the contrast between the speed of light and the speeds at which we interact with physical objects in our environment. Perhaps it shouldn't surprise us, then, that Newton succeeded so well in explaining the motion of objects, but was far less successful with the study of light. These books are billed as the Light and Matter series, but only now, in the fifth of the six volumes, are we ready to focus on light. If you are reading the series in order, then you know that the climax of our study of electricity and magnetism was discovery that light is an electromagnetic wave. Knowing this, however, is not the same as knowing everything about eyes and telescopes. In fact, the full description of light as a wave can be rather cumbersome. We will instead spend most of this book making use of a simpler model of light, the ray model, which does a fine job in most practical situations. Not only that, but we will even backtrack a little and start with a discussion of basic ideas about light and vision that predated the discovery of electromagnetic waves.

a / Light from a candle is bumped off course by a piece of glass. Inserting the glass causes the apparent location of the candle to shift. The same effect can be produced by taking off your eyeglasses and looking at which you see near the edge of the lens, but a flat piece of glass works just as well as a lens for this purpose.

b / An image of Jupiter and its moon Io (left) from the Cassini probe.

c / The earth is moving toward Jupiter and Io. Since the distance is shrinking, it is taking less and less time for the light to get to us from Io, and Io appears to circle Jupiter more quickly than normal. Six months later, the earth will be on the opposite side of the sun, and receding from Jupiter and Io, so Io will appear to revolve around Jupiter more slowly.
The nature of light
The cause and effect relationship in vision
Despite its title, this chapter is far from your first look at light. That familiarity might seem like an advantage, but most people have never thought carefully about light and vision. Even smart people who have thought hard about vision have come up with incorrect ideas. The ancient Greeks, Arabs and Chinese had theories of light and vision, all of which were mostly wrong, and all of which were accepted for thousands of years. One thing the ancients did get right is that there is a distinction between objects that emit light and objects that don't. When you see a leaf in the forest, it's because three different objects are doing their jobs: the leaf, the eye, and the sun. But luminous objects like the sun, a flame, or the filament of a light bulb can be seen by the eye without the presence of a third object. Emission of light is often, but not always, associated with heat. In modern times, we are familiar with a variety of objects that glow without being heated, including fluorescent lights and glow-in-the-dark toys. How do we see luminous objects? The Greek philosophers Pythagoras (b. ca. 560 BC) and Empedocles of Acragas (b. ca. 492 BC), who unfortunately were very influential, claimed that when you looked at a candle flame, the flame and your eye were both sending out some kind of mysterious stuff, and when your eye's stuff collided with the candle's stuff, the candle would become evident to your sense of sight. Bizarre as the Greek “collision of stuff theory” might seem, it had a couple of good features. It explained why both the candle and your eye had to be present for your sense of sight to function. The theory could also easily be expanded to explain how we see nonluminous objects. If a leaf, for instance, happened to be present at the site of the collision between your eye's stuff and the candle's stuff, then the leaf would be stimulated to express its green nature, allowing you to perceive it as green. Modern people might feel uneasy about this theory, since it suggests that greenness exists only for our seeing convenience, implying a human precedence over natural phenomena. Nowadays, people would expect the cause and effect relationship in vision to be the other way around, with the leaf doing something to our eye rather than our eye doing something to the leaf. But how can you tell? The most common way of distinguishing cause from effect is to determine which happened first, but the process of seeing seems to occur too quickly to determine the order in which things happened. Certainly there is no obvious time lag between the moment when you move your head and the moment when your reflection in the mirror moves. Today, photography provides the simplest experimental evidence that nothing has to be emitted from your eye and hit the leaf in order to make it “greenify.” A camera can take a picture of a leaf even if there are no eyes anywhere nearby. Since the leaf appears green regardless of whether it is being sensed by a camera, your eye, or an insect's eye, it seems to make more sense to say that the leaf's greenness is the cause, and something happening in the camera or eye is the effect.
Light is a thing, and it travels from one point to another.
Another issue that few people have considered is whether a candle's flame simply affects your eye directly, or whether it sends out light which then gets into your eye. Again, the rapidity of the effect makes it difficult to tell what's happening. If someone throws a rock at you, you can see the rock on its way to your body, and you can tell that the person affected you by sending a material substance your way, rather than just harming you directly with an arm motion, which would be known as “action at a distance.” It is not easy to do a similar observation to see whether there is some “stuff” that travels from the candle to your eye, or whether it is a case of action at a distance. Newtonian physics includes both action at a distance (e.g., the earth's gravitational force on a falling object) and contact forces such as the normal force, which only allow distant objects to exert forces on each other by shooting some substance across the space between them (e.g., a garden hose spraying out water that exerts a force on a bush). One piece of evidence that the candle sends out stuff that travels to your eye is that as in figure a, intervening transparent substances can make the candle appear to be in the wrong location, suggesting that light is a thing that can be bumped off course. Many people would dismiss this kind of observation as an optical illusion, however. (Some optical illusions are purely neurological or psychological effects, although some others, including this one, turn out to be caused by the behavior of light itself.) A more convincing way to decide in which category light belongs is to find out if it takes time to get from the candle to your eye; in Newtonian physics, action at a distance is supposed to be instantaneous. The fact that we speak casually today of “the speed of light” implies that at some point in history, somebody succeeded in showing that light did not travel infinitely fast. Galileo tried, and failed, to detect a finite speed for light, by arranging with a person in a distant tower to signal back and forth with lanterns. Galileo uncovered his lantern, and when the other person saw the light, he uncovered his lantern. Galileo was unable to measure any time lag that was significant compared to the limitations of human reflexes. The first person to prove that light's speed was finite, and to determine it numerically, was Ole Roemer, in a series of measurements around the year 1675. Roemer observed Io, one of Jupiter's moons, over a period of several years. Since Io presumably took the same amount of time to complete each orbit of Jupiter, it could be thought of as a very distant, very accurate clock. A practical and accurate pendulum clock had recently been invented, so Roemer could check whether the ratio of the two clocks' cycles, about 42.5 hours to 1 orbit, stayed exactly constant or changed a little. If the process of seeing the distant moon was instantaneous, there would be no reason for the two to get out of step. Even if the speed of light was finite, you might expect that the result would be only to offset one cycle relative to the other. The earth does not, however, stay at a constant distance from Jupiter and its moons. Since the distance is changing gradually due to the two planets' orbital motions, a finite speed of light would make the “Io clock” appear to run faster as the planets drew near each other, and more slowly as their separation increased. Roemer did find a variation in the apparent speed of Io's orbits, which caused Io's eclipses by Jupiter (the moments when Io passed in front of or behind Jupiter) to occur about 7 minutes early when the earth was closest to Jupiter, and 7 minutes late when it was farthest. Based on these measurements, Roemer estimated the speed of light to be approximately 2×108 m/s, which is in the right ballpark compared to modern measurements of 3×108 m/s. (I'm not sure whether the fairly large experimental error was mainly due to imprecise knowledge of the radius of the earth's orbit or limitations in the reliability of pendulum clocks.)
Light can travel through a vacuum.
Many people are confused by the relationship between sound and light. Although we use different organs to sense them, there are some similarities. For instance, both light and sound are typically emitted in all directions by their sources. Musicians even use visual metaphors like “tone color,” or “a bright timbre” to describe sound. One way to see that they are clearly different phenomena is to note their very different velocities. Sure, both are pretty fast compared to a flying arrow or a galloping horse, but as we have seen, the speed of light is so great as to appear instantaneous in most situations. The speed of sound, however, can easily be observed just by watching a group of schoolchildren a hundred feet away as they clap their hands to a song. There is an obvious delay between when you see their palms come together and when you hear the clap. The fundamental distinction between sound and light is that sound is an oscillation in air pressure, so it requires air (or some other medium such as water) in which to travel. Today, we know that outer space is a vacuum, so the fact that we get light from the sun, moon and stars clearly shows that air is not necessary for the propagation of light. ”Discussion Questions” ◊ If you observe thunder and lightning, you can tell how far away the storm is. Do you need to know the speed of sound, of light, or of both? ◊ When phenomena like X-rays and cosmic rays were first discovered, suggest a way one could have tested whether they were forms of light. ◊ Why did Roemer only need to know the radius of the earth's orbit, not Jupiter's, in order to find the speed of light?

d / Two self-portraits of the author, one taken in a mirror and one with a piece of aluminum foil.

e / Specular and diffuse reflection.

f / Light bounces off of the ceiling, then off of the book.
Interaction of light with matter
Absorption of light
The reason why the sun feels warm on your skin is that the sunlight is being absorbed, and the light energy is being transformed into heat energy. The same happens with artificial light, so the net result of leaving a light turned on is to heat the room. It doesn't matter whether the source of the light is hot, like the sun, a flame, or an incandescent light bulb, or cool, like a fluorescent bulb. (If your house has electric heat, then there is absolutely no point in fastidiously turning off lights in the winter; the lights will help to heat the house at the same dollar rate as the electric heater.) This process of heating by absorption is entirely different from heating by thermal conduction, as when an electric stove heats spaghetti sauce through a pan. Heat can only be conducted through matter, but there is vacuum between us and the sun, or between us and the filament of an incandescent bulb. Also, heat conduction can only transfer heat energy from a hotter object to a colder one, but a cool fluorescent bulb is perfectly capable of heating something that had already started out being warmer than the bulb itself.
How we see nonluminous objects
Not all the light energy that hits an object is transformed into heat. Some is reflected, and this leads us to the question of how we see nonluminous objects. If you ask the average person how we see a light bulb, the most likely answer is “The light bulb makes light, which hits our eyes.” But if you ask how we see a book, they are likely to say “The bulb lights up the room, and that lets me see the book.” All mention of light actually entering our eyes has mysteriously disappeared. Most people would disagree if you told them that light was reflected from the book to the eye, because they think of reflection as something that mirrors do, not something that a book does. They associate reflection with the formation of a reflected image, which does not seem to appear in a piece of paper. Imagine that you are looking at your reflection in a nice smooth piece of aluminum foil, fresh off the roll. You perceive a face, not a piece of metal. Perhaps you also see the bright reflection of a lamp over your shoulder behind you. Now imagine that the foil is just a little bit less smooth. The different parts of the image are now a little bit out of alignment with each other. Your brain can still recognize a face and a lamp, but it's a little scrambled, like a Picasso painting. Now suppose you use a piece of aluminum foil that has been crumpled up and then flattened out again. The parts of the image are so scrambled that you cannot recognize an image. Instead, your brain tells you you're looking at a rough, silvery surface. Mirror-like reflection at a specific angle is known as specular reflection, and random reflection in many directions is called diffuse reflection. Diffuse reflection is how we see nonluminous objects. Specular reflection only allows us to see images of objects other than the one doing the reflecting. In top part of figure d, imagine that the rays of light are coming from the sun. If you are looking down at the reflecting surface, there is no way for your eye-brain system to tell that the rays are not really coming from a sun down below you. Figure f shows another example of how we can't avoid the conclusion that light bounces off of things other than mirrors. The lamp is one I have in my house. It has a bright bulb, housed in a completely opaque bowl-shaped metal shade. The only way light can get out of the lamp is by going up out of the top of the bowl. The fact that I can read a book in the position shown in the figure means that light must be bouncing off of the ceiling, then bouncing off of the book, then finally getting to my eye. This is where the shortcomings of the Greek theory of vision become glaringly obvious. In the Greek theory, the light from the bulb and my mysterious “eye rays” are both supposed to go to the book, where they collide, allowing me to see the book. But we now have a total of four objects: lamp, eye, book, and ceiling. Where does the ceiling come in? Does it also send out its own mysterious “ceiling rays,” contributing to a three-way collision at the book? That would just be too bizarre to believe! The differences among white, black, and the various shades of gray in between is a matter of what percentage of the light they absorb and what percentage they reflect. That's why light-colored clothing is more comfortable in the summer, and light-colored upholstery in a car stays cooler that dark upholstery.
Numerical measurement of the brightness of light
We have already seen that the physiological sensation of loudness relates to the sound's intensity (power per unit area), but is not directly proportional to it. If sound A has an intensity of 1 nW/m2, sound B is 10 nW/m2, and sound C is 100 nW/m2, then the increase in loudness from C to B is perceived to be the same as the increase from A to B, not ten times greater. That is, the sensation of loudness is logarithmic. The same is true for the brightness of light. Brightness is related to power per unit area, but the psychological relationship is a logarithmic one rather than a proportionality. For doing physics, it's the power per unit area that we're interested in. The relevant unit is W/m2. One way to determine the brightness of light is to measure the increase in temperature of a black object exposed to the light. The light energy is being converted to heat energy, and the amount of heat energy absorbed in a given amount of time can be related to the power absorbed, using the known heat capacity of the object. More practical devices for measuring light intensity, such as the light meters built into some cameras, are based on the conversion of light into electrical energy, but these meters have to be calibrated somehow against heat measurements. ”Discussion Questions” ◊ The curtains in a room are drawn, but a small gap lets light through, illuminating a spot on the floor. It may or may not also be possible to see the beam of sunshine crossing the room, depending on the conditions. What's going on? ◊ Laser beams are made of light. In science fiction movies, laser beams are often shown as bright lines shooting out of a laser gun on a spaceship. Why is this scientifically incorrect? ◊ A documentary film-maker went to Harvard's 1987 graduation ceremony and asked the graduates, on camera, to explain the cause of the seasons. Only two out of 23 were able to give a correct explanation, but you now have all the information needed to figure it out for yourself, assuming you didn't already know. The figure shows the earth in its winter and summer positions relative to the sun. Hint: Consider the units used to measure the brightness of light, and recall that the sun is lower in the sky in winter, so its rays are coming in at a shallower angle.
The ray model of light
Models of light
Note how I've been casually diagramming the motion of light
with pictures showing light rays as lines on the page. More
formally, this is known as the ray model of light. The ray
model of light seems natural once we convince ourselves that
light travels through space, and observe phenomena like
sunbeams coming through holes in clouds. Having already been
introduced to the concept of light as an electromagnetic
wave, you know that the ray model is not the ultimate truth
about light, but the ray model is simpler, and in any case
science always deals with models of reality, not the
ultimate nature of reality. The following table summarizes
three models of light.

h / Three models of light.
The ray model is a generic one. By using it we
can discuss the path taken by the light, without committing
ourselves to any specific description of what it is that is
moving along that path. We will use the nice simple ray
model for most of this book, and with it we can analyze a
great many devices and phenomena. Not until the last chapter
will we concern ourselves specifically with wave optics,
although in the intervening chapters I will sometimes
analyze the same phenomenon using both the ray model and the wave model.
Note that the statements about the applicability of the
various models are only rough guides. For instance, wave
interference effects are often detectable, if small, when
light passes around an obstacle that is quite a bit bigger
than a wavelength. Also, the criterion for when we need the
particle model really has more to do with energy scales than
distance scales, although the two turn out to be related.
The alert reader may have noticed that the wave model is
required at scales smaller than a wavelength of light (on
the order of a micrometer for visible light), and the
particle model is demanded on the atomic scale or lower (a
typical atom being a nanometer or so in size). This implies
that at the smallest scales we need both the wave
model and the particle model. They appear incompatible, so
how can we simultaneously use both? The answer is that they
are not as incompatible as they seem. Light is both a wave
and a particle, but a full understanding of this apparently
nonsensical statement is a topic for the following
book in this series.

i / Examples of ray diagrams.
Ray diagrams
Without even knowing how to use the ray model to calculate
anything numerically, we can learn a great deal by drawing
ray diagrams. For instance, if you want to understand how
eyeglasses help you to see in focus, a ray diagram is the
right place to start. Many students under-utilize ray
diagrams in optics and instead rely on rote memorization or
plugging into formulas. The trouble with memorization and
plug-ins is that they can obscure what's really going on,
and it is easy to get them wrong. Often the best plan is to
do a ray diagram first, then do a numerical calculation,
then check that your numerical results are in reasonable
agreement with what you expected from the ray diagram.

j / 1. Correct. 2. Incorrect: implies that diffuse reflection only gives one ray from each reflecting point. 3. Correct, but unnecessarily complicated
Figure j shows some guidelines for using ray diagrams effectively. The light rays bend when they pass out through the surface of the water (a phenomenon that we'll discuss in more detail later). The rays appear to have come from a point above the goldfish's actual location, an effect that is familiar to people who have tried spear-fishing.
- A stream of light is not really confined to a finite number of narrow lines. We just draw it that way. In j/1, it has been necessary to choose a finite number of rays to draw (five), rather than the theoretically infinite number of rays that will diverge from that point.
- There is a tendency to conceptualize rays incorrectly as
objects. In his Optics, Newton goes out of his way to caution the reader against this, saying that some people “consider ... the refraction of ... rays to be the bending or breaking of them in their passing out of one medium into another.” But a ray is a record of the path traveled by light, not a physical thing that can be bent or broken.
- In theory, rays may continue infinitely far into the past
and future, but we need to draw lines of finite length. In j/1, a judicious choice has been made as to where to begin and end the rays. There is no point in continuing the rays any farther than shown, because nothing new and exciting is going to happen to them. There is also no good reason to start them earlier, before being reflected by the fish, because the direction of the diffusely reflected rays is random anyway, and unrelated to the direction of the original, incoming ray.
- When representing diffuse reflection in a ray diagram,
many students have a mental block against drawing many rays fanning out from the same point. Often, as in example j/2, the problem is the misconception that light can only be reflected in one direction from one point.
- Another difficulty associated with diffuse reflection,
example j/3, is the tendency to think that in addition to drawing many rays coming out of one point, we should also be drawing many rays coming from many points. In j/1, drawing many rays coming out of one point gives useful information, telling us, for instance, that the fish can be seen from any angle. Drawing many sets of rays, as in j/3, does not give us any more useful information, and just clutters up the picture in this example. The only reason to draw sets of rays fanning out from more than one point would be if different things were happening to the different sets.
”Discussion Question” ◊ Suppose an intelligent tool-using fish is spear-hunting for humans. Draw a ray diagram to show how the fish has to correct its aim. Note that although the rays are now passing from the air to the water, the same rules apply: the rays are closer to being perpendicular to the surface when they are in the water, and rays that hit the air-water interface at a shallow angle are bent the most.

k / The geometry of specular reflection.

o / The solid lines are physically possible paths for light rays traveling from A to B and from A to C. They obey the principle of least time. The dashed lines do not obey the principle of least time, and are not physically possible.
Geometry of specular reflection
To change the motion of a material object, we use a force. Is there any way to exert a force on a beam of light? Experiments show that electric and magnetic fields do not deflect light beams, so apparently light has no electric charge. Light also has no mass, so until the twentieth century it was believed to be immune to gravity as well. Einstein predicted that light beams would be very slightly deflected by strong gravitational fields, and he was proved correct by observations of rays of starlight that came close to the sun, but obviously that's not what makes mirrors and lenses work! If we investigate how light is reflected by a mirror, we will find that the process is horrifically complex, but the final result is surprisingly simple. What actually happens is that the light is made of electric and magnetic fields, and these fields accelerate the electrons in the mirror. Energy from the light beam is momentarily transformed into extra kinetic energy of the electrons, but because the electrons are accelerating they re-radiate more light, converting their kinetic energy back into light energy. We might expect this to result in a very chaotic situation, but amazingly enough, the electrons move together to produce a new, reflected beam of light, which obeys two simple rules:
- The angle of the reflected ray is the same as that of the incident ray.
- The reflected ray lies in the plane containing the
incident ray and the normal (perpendicular) line. This plane is known as the plane of incidence.
The two angles can be defined either with respect to the
normal, like angles B and C in the figure, or with
respect to the reflecting surface, like angles A and D.
There is a convention of several hundred years' standing
that one measures the angles with respect to the normal,
but the rule about equal angles can logically be stated
either as B=C or as A=D.
The phenomenon of reflection occurs only at the boundary
between two media, just like the change in the speed of
light that passes from one medium to another. As we have
seen in book 3 of this series, this is the way all waves behave.
Most people are surprised by the fact that light can be
reflected back from a less dense medium. For instance, if
you are diving and you look up at the surface of the water,
you will see a reflection of yourself.
self-check:
Each of these diagrams is supposed to show two different
rays being reflected from the same point on the same mirror.
Which are correct, and which are incorrect?
-
(answer in the back of the PDF version of the book)
Reversibility of light rays
The fact that specular reflection displays equal angles of incidence and reflection means that there is a symmetry: if the ray had come in from the right instead of the left in the figure above, the angles would have looked exactly the same. This is not just a pointless detail about specular reflection. It's a manifestation of a very deep and important fact about nature, which is that the laws of physics do not distinguish between past and future. Cannonballs and planets have trajectories that are equally natural in reverse, and so do light rays. This type of symmetry is called time-reversal symmetry. Typically, time-reversal symmetry is a characteristic of any process that does not involve heat. For instance, the planets do not experience any friction as they travel through empty space, so there is no frictional heating. We should thus expect the time-reversed versions of their orbits to obey the laws of physics, which they do. In contrast, a book sliding across a table does generate heat from friction as it slows down, and it is therefore not surprising that this type of motion does not appear to obey time-reversal symmetry. A book lying still on a flat table is never observed to spontaneously start sliding, sucking up heat energy and transforming it into kinetic energy. Similarly, the only situation we've observed so far where light does not obey time-reversal symmetry is absorption, which involves heat. Your skin absorbs visible light from the sun and heats up, but we never observe people's skin to glow, converting heat energy into visible light. People's skin does glow in infrared light, but that doesn't mean the situation is symmetric. Even if you absorb infrared, you don't emit visible light, because your skin isn't hot enough to glow in the visible spectrum. These apparent heat-related asymmetries are not actual asymmetries in the laws of physics. The interested reader may wish to learn more about this from the optional thermodynamics chapter of book 2 in this series.
Example 1: Ray tracing on a computer
A number of techniques can be used for creating artificial visual scenes in
computer graphics. Figure l shows such a scene,
which was created by the brute-force technique of simply constructing a very
detailed ray diagram on a computer. This technique requires a great deal of
computation, and is therefore too slow to be used for video games and computer-animated movies.
One trick for speeding up the computation is to exploit the reversibility of light
rays. If one was to trace every ray emitted by every illuminated surface, only
a tiny fraction of those would actually end up passing into the virtual “camera,”
and therefore almost all of the computational effort would be wasted. One can instead
start a ray at the camera, trace it backward in time, and see where it would have
come from. With this technique, there is no wasted effort.

l / This photorealistic image of a nonexistent countertop was produced completely on a computer, by computing a complicated ray diagram.
”Discussion Questions” ◊ If a light ray has a velocity vector with components cx and cy, what will happen when it is reflected from a surface that lies along the y axis? Make sure your answer does not imply a change in the ray's speed. ◊ Generalizing your reasoning from discussion question A, what will happen to the velocity components of a light ray that hits a corner, as shown in the figure, and undergoes two reflections? ◊ Three pieces of sheet metal arranged perpendicularly as shown in the figure form what is known as a radar corner. Let's assume that the radar corner is large compared to the wavelength of the radar waves, so that the ray model makes sense. If the radar corner is bathed in radar rays, at least some of them will undergo three reflections. Making a further generalization of your reasoning from the two preceding discussion questions, what will happen to the three velocity components of such a ray? What would the radar corner be useful for?

p / Paths AQB and APB are two conceivable paths that a ray could follow to get from A to B with one reflection, but only AQB is physically possible. We wish to prove that the path AQB, with equal angles of incidence and reflection, is shorter than any other path, such as APB. The trick is to construct a third point, C, lying as far below the surface as B lies above it. Then path AQC is a straight line whose length is the same as AQB's, and path APC has the same length as path APB. Since AQC is straight, it must be shorter than any other path such as APC that connects A and C, and therefore AQB must be shorter than any path such as APB.

q / Light is emitted at the center of an elliptical mirror. There are four physically possible paths by which a ray can be reflected and return to the center.
The principle of least time for reflection
We had to choose between an unwieldy explanation of reflection at the atomic level and a simpler geometric description that was not as fundamental. There is a third approach to describing the interaction of light and matter which is very deep and beautiful. Emphasized by the twentieth-century physicist Richard Feynman, it is called the principle of least time, or Fermat's principle. Let's start with the motion of light that is not interacting with matter at all. In a vacuum, a light ray moves in a straight line. This can be rephrased as follows: of all the conceivable paths light could follow from P to Q, the only one that is physically possible is the path that takes the least time. What about reflection? If light is going to go from one point to another, being reflected on the way, the quickest path is indeed the one with equal angles of incidence and reflection. If the starting and ending points are equally far from the reflecting surface, o, it's not hard to convince yourself that this is true, just based on symmetry. There is also a tricky and simple proof, shown in figure p, for the more general case where the points are at different distances from the surface. Not only does the principle of least time work for light in a vacuum and light undergoing reflection, we will also see in a later chapter that it works for the bending of light when it passes from one medium into another. Although it is beautiful that the entire ray model of light can be reduced to one simple rule, the principle of least time, it may seem a little spooky to speak as if the ray of light is intelligent, and has carefully planned ahead to find the shortest route to its destination. How does it know in advance where it's going? What if we moved the mirror while the light was en route, so conditions along its planned path were not what it “expected?” The answer is that the principle of least time is really a shortcut for finding certain results of the wave model of light, which is the topic of the last chapter of this book. There are a couple of subtle points about the principle of least time. First, the path does not have to be the quickest of all possible paths; it only needs to be quicker than any path that differs infinitesimally from it. In figure p, for instance, light could get from A to B either by the reflected path AQB or simply by going straight from A to B. Although AQB is not the shortest possible path, it cannot be shortened by changing it infinitesimally, e.g., by moving Q a little to the right or left. On the other hand, path APB is physically impossible, because it is possible to improve on it by moving point P infinitesimally to the right. It's not quite right to call this the principle of least time. In figure q, for example, the four physically possible paths by which a ray can return to the center consist of two shortest-time paths and two longest-time paths. Strictly speaking, we should refer to the principle of least or greatest time, but most physicists omit the niceties, and assume that other physicists understand that both maxima and minima are possible.
Images by Reflection
Infants are always fascinated by the antics of the Baby in the Mirror. Now if you want to know something about mirror images that most people don't understand, try this. First bring this page closer and closer to your eyes, until you can no longer focus on it without straining. Then go in the bathroom and see how close you can get your face to the surface of the mirror before you can no longer easily focus on the image of your own eyes. You will find that the shortest comfortable eye-mirror distance is much less than the shortest comfortable eye-paper distance. This demonstrates that the image of your face in the mirror acts as if it had depth and existed in the space behind the mirror. If the image was like a flat picture in a book, then you wouldn't be able to focus on it from such a short distance. In this chapter we will study the images formed by flat and curved mirrors on a qualitative, conceptual basis. Although this type of image is not as commonly encountered in everyday life as images formed by lenses, images formed by reflection are simpler to understand, so we discuss them first. In section 12.3 we will turn to a more mathematical treatment of images made by reflection. Surprisingly, the same equations can also be applied to lenses, which are the topic of section 12.4.

a / An image formed by a mirror.
A virtual image
We can understand a mirror image using a ray diagram. Figure a shows several light rays, 1, that originated by diffuse reflection at the person's nose. They bounce off the mirror, producing new rays, 2. To anyone whose eye is in the right position to get one of these rays, they appear to have come from a behind the mirror, 3, where they would have originated from a single point. This point is where the tip of the image-person's nose appears to be. A similar analysis applies to every other point on the person's face, so it looks as though there was an entire face behind the mirror. The customary way of describing the situation requires some explanation:
- Customary description in physics: There is an image of the face behind the mirror.
- Translation: The pattern of rays coming from the mirror is
exactly the same as it would be if there were a face behind the mirror. Nothing is really behind the mirror.
This is referred to as a virtual image, because the
rays do not actually cross at the point behind the mirror.
They only appear to have originated there.
self-check:
Imagine that the person in figure a moves his face down
quite a bit --- a couple of feet in real life, or a few
inches on this scale drawing. The mirror stays where it is. Draw a new ray diagram. Will
there still be an image? If so, where is it visible from?
(answer in the back of the PDF version of the book)
The geometry of specular reflection tells us that rays 1 and
2 are at equal angles to the normal (the imaginary
perpendicular line piercing the mirror at the point of
reflection). This means that ray 2's imaginary continuation,
3, forms the same angle with the mirror as ray 3. Since
each ray of type 3 forms the same angles with the mirror
as its partner of type 1, we see that the distance of the
image from the mirror is the same as that of the actual face from
the mirror, and it lies directly across from it. The image
therefore appears to be the same size as the actual face.

b / Example 2.
Example 2: An eye exam
Figure b shows a typical setup in an optometrist's examination room. The patient's vision is supposed to be tested at a distance of 6 meters (20 feet in the U.S.), but this distance is larger than the amount of space available in the room. Therefore a mirror is used to create an image of the eye chart behind the wall.
Example 3: The Praxinoscope
Figure c shows an old-fashioned device called
a praxinoscope, which displays an animated picture when spun.
The removable strip of paper with the pictures printed on it has twice
the radius of the inner circle made of flat mirrors, so each picture's
virtual image is at the center. As the wheel spins, each picture's image
is replaced by the next, and so on.
”Discussion Question”
◊
The figure shows an object that is off to one side of a
mirror. Draw a ray diagram. Is an image formed? If so, where
is it, and from which directions would it be visible?
-

d / An image formed by a curved mirror.

e / The image is magnified by the same factor in depth and in its other dimensions.
Curved mirrors
An image in a flat mirror is a pretechnological example: even animals can look at their reflections in a calm pond. We now pass to our first nontrivial example of the manipulation of an image by technology: an image in a curved mirror. Before we dive in, let's consider why this is an important example. If it was just a question of memorizing a bunch of facts about curved mirrors, then you would rightly rebel against an effort to spoil the beauty of your liberally educated brain by force-feeding you technological trivia. The reason this is an important example is not that curved mirrors are so important in and of themselves, but that the results we derive for curved bowl-shaped mirrors turn out to be true for a large class of other optical devices, including mirrors that bulge outward rather than inward, and lenses as well. A microscope or a telescope is simply a combination of lenses or mirrors or both. What you're really learning about here is the basic building block of all optical devices from movie projectors to octopus eyes. Because the mirror in figure d is curved, it bends the rays back closer together than a flat mirror would: we describe it as converging. Note that the term refers to what it does to the light rays, not to the physical shape of the mirror's surface . (The surface itself would be described as concave. The term is not all that hard to remember, because the hollowed-out interior of the mirror is like a cave.) It is surprising but true that all the rays like 3 really do converge on a point, forming a good image. We will not prove this fact, but it is true for any mirror whose curvature is gentle enough and that is symmetric with respect to rotation about the perpendicular line passing through its center (not asymmetric like a potato chip). The old-fashioned method of making mirrors and lenses is by grinding them in grit by hand, and this automatically tends to produce an almost perfect spherical surface. Bending a ray like 2 inward implies bending its imaginary continuation 3 outward, in the same way that raising one end of a seesaw causes the other end to go down. The image therefore forms deeper behind the mirror. This doesn't just show that there is extra distance between the image-nose and the mirror; it also implies that the image itself is bigger from front to back. It has been magnified in the front-to-back direction. It is easy to prove that the same magnification also applies to the image's other dimensions. Consider a point like E in figure e. The trick is that out of all the rays diffusely reflected by E, we pick the one that happens to head for the mirror's center, C. The equal-angle property of specular reflection plus a little straightforward geometry easily leads us to the conclusion that triangles ABC and CDE are the same shape, with ABC being simply a scaled-up version of CDE. The magnification of depth equals the ratio BC/CD, and the up-down magnification is AB/DE. A repetition of the same proof shows that the magnification in the third dimension (out of the page) is also the same. This means that the image-head is simply a larger version of the real one, without any distortion. The scaling factor is called the magnification, M. The image in the figure is magnified by a factor M=1.9. Note that we did not explicitly specify whether the mirror was a sphere, a paraboloid, or some other shape. However, we assumed that a focused image would be formed, which would not necessarily be true, for instance, for a mirror that was asymmetric or very deeply curved.
A real image
If we start by placing an object very close to the mirror,
f/1, and then move it farther and farther away, the image at
first behaves as we would expect from our everyday
experience with flat mirrors, receding deeper and deeper
behind the mirror. At a certain point, however, a dramatic
change occurs. When the object is more than a certain
distance from the mirror, f/2, the image appears upside-down
and in front of the mirror.

f / 1. A virtual image. 2. A real image. As you'll verify in homework problem 12, the image is upside-down
Here's what's happened. The mirror bends light rays inward, but when the object is very close to it, as in f/1, the rays coming from a given point on the object are too strongly diverging (spreading) for the mirror to bring them back together. On reflection, the rays are still diverging, just not as strongly diverging. But when the object is sufficiently far away, f/2, the mirror is only intercepting the rays that came out in a narrow cone, and it is able to bend these enough so that they will reconverge. Note that the rays shown in the figure, which both originated at the same point on the object, reunite when they cross. The point where they cross is the image of the point on the original object. This type of image is called a real image, in contradistinction to the virtual images we've studied before. The use of the word “real” is perhaps unfortunate. It sounds as though we are saying the image was an actual material object, which of course it is not. The distinction between a real image and a virtual image is an important one, because a real image can projected onto a screen or photographic film. If a piece of paper is inserted in figure f/2 at the location of the image, the image will be visible on the paper (provided the object is bright and the room is dark). Your eye uses a lens to make a real image on the retina. self-check: Sketch another copy of the face in figure f/1, even farther from the mirror, and draw a ray diagram. What has happened to the location of the image? (answer in the back of the PDF version of the book)

g / A Newtonian telescope being used with a camera.

h / A Newtonian telescope being used for visual rather than photographic observing. In real life, an eyepiece lens is normally used for additional magnification, but this simpler setup will also work.
Images of images
If you are wearing glasses right now, then the light rays
from the page are being manipulated first by your glasses
and then by the lens of your eye. You might think that it
would be extremely difficult to analyze this, but in fact it
is quite easy. In any series of optical elements (mirrors or
lenses or both), each element works on the rays furnished by
the previous element in exactly the same manner as if the
image formed by the previous element was an actual object.
Figure g shows an example involving only mirrors. The
Newtonian telescope, invented by Isaac
Newton, consists of a large curved mirror, plus a
second, flat mirror that brings the light out of the tube.
(In very large telescopes, there may be enough room to put a
camera or even a person inside the tube, in which case the
second mirror is not needed.) The tube of the telescope is
not vital; it is mainly a structural element, although it
can also be helpful for blocking out stray light. The lens
has been removed from the front of the camera body, and is
not needed for this setup. Note that the two sample rays
have been drawn parallel, because an astronomical telescope
is used for viewing objects that are extremely far away.
These two “parallel” lines actually meet at a certain
point, say a crater on the moon, so they can't actually be
perfectly parallel, but they are parallel for all practical
purposes since we would have to follow them upward for a
quarter of a million miles to get to the point where they intersect.
The large curved mirror by itself would form an image I, but
the small flat mirror creates an image of the image, I'. The
relationship between I and I' is exactly the same as it
would be if I was an actual object rather than an image: I
and I' are at equal distances from the plane of the mirror,
and the line between them is perpendicular to the plane of the mirror.
One surprising wrinkle is that whereas a flat mirror used by
itself forms a virtual image of an object that is real, here
the mirror is forming a real image of virtual image I. This
shows how pointless it would be to try to memorize lists of
facts about what kinds of images are formed by various
optical elements under various circumstances. You are better
off simply drawing a ray diagram.
Although the main point here was to give an example of an
image of an image, figure h also shows an interesting case where we
need to make the distinction between magnification
and angular magnification.
If you are looking at the moon through this telescope, then
the images I and I' are much smaller than the actual
moon. Otherwise, for example, image I would not fit inside
the telescope! However, these images are very close to your
eye compared to the actual moon. The small size of the image
has been more than compensated for by the shorter distance.
The important thing here is the amount of angle
within your field of view that the image covers, and it is
this angle that has been increased. The factor by which it
is increased is called the angular magnification, Ma.

i / The angular size of the flower depends on its distance from the eye.
”Discussion Questions” ◊ Locate the images of you that will be formed if you stand between two parallel mirrors.
-
◊
Locate the images formed by two perpendicular mirrors, as
in the figure. What happens if the mirrors are not
perfectly perpendicular?
-
◊
Locate the images formed by the periscope.
Images, Quantitatively
It sounds a bit odd when a scientist refers to a theory as “beautiful,” but to those in the know it makes perfect sense. One mark of a beautiful theory is that it surprises us by being simple. The mathematical theory of lenses and curved mirrors gives us just such a surprise. We expect the subject to be complex because there are so many cases: a converging mirror forming a real image, a diverging lens that makes a virtual image, and so on for a total of six possibilities. If we want to predict the location of the images in all these situations, we might expect to need six different equations, and six more for predicting magnifications. Instead, it turns out that we can use just one equation for the location of the image and one equation for its magnification, and these two equations work in all the different cases with no changes except for plus and minus signs. This is the kind of thing the physicist Eugene Wigner referred to as “the unreasonable effectiveness of mathematics.” Sometimes we can find a deeper reason for this kind of unexpected simplicity, but sometimes it almost seems as if God went out of Her way to make the secrets of universe susceptible to attack by the human thought-tool called math.

a / The relationship between the object's position and the image's can be expressed in terms of the angles θo and θi.

b / The geometrical interpretation of the focal angle.

c / Example 4, an alternative test for finding the focal angle. The mirror is the same as in figure b.

d / The object and image distances

e / Mirror 1 is weaker than mirror 2. It has a shallower curvature, a longer focal length, and a smaller focal angle. It reflects rays at angles not much different than those that would be produced with a flat mirror.
A real image formed by a converging mirror
Location of the image
We will now derive the equation for the location of a real image formed by a converging mirror. We assume for simplicity that the mirror is spherical, but actually this isn't a restrictive assumption, because any shallow, symmetric curve can be approximated by a sphere. The shape of the mirror can be specified by giving the location of its center, C. A deeply curved mirror is a sphere with a small radius, so C is close to it, while a weakly curved mirror has C farther away. Given the point O where the object is, we wish to find the point I where the image will be formed. To locate an image, we need to track a minimum of two rays coming from the same point. Since we have proved in the previous chapter that this type of image is not distorted, we can use an on-axis point, O, on the object, as in figure a/1. The results we derive will also hold for off-axis points, since otherwise the image would have to be distorted, which we know is not true. We let one of the rays be the one that is emitted along the axis; this ray is especially easy to trace, because it bounces straight back along the axis again. As our second ray, we choose one that strikes the mirror at a distance of 1 from the axis. “One what?” asks the astute reader. The answer is that it doesn't really matter. When a mirror has shallow curvature, all the reflected rays hit the same point, so 1 could be expressed in any units you like. It could, for instance, be 1 cm, unless your mirror is smaller than 1 cm! The only way to find out anything mathematical about the rays is to use the sole mathematical fact we possess concerning specular reflection: the incident and reflected rays form equal angles with respect to the normal, which is shown as a dashed line. Therefore the two angles shown in figure a/2 are the same, and skipping some straightforward geometry, this leads to the visually reasonable result that the two angles in figure a/3 are related as follows: θi+θo = constant (Note that θi and θo, which are measured from the image and the object, not from the eye like the angles we referred to in discussing angular magnification on page 708.) For example, move O farther from the mirror. The top angle in figure a/2 is increased, so the bottom angle must increase by the same amount, causing the image point, I, to move closer to the mirror. In terms of the angles shown in figure a/3, the more distant object has resulted in a smaller angle θo, while the closer image corresponds to a larger θi; One angle increases by the same amount that the other decreases, so their sum remains constant. These changes are summarized in figure a/4. The sum θi+θo is a constant. What does this constant represent? Geometrically, we interpret it as double the angle made by the dashed radius line. Optically, it is a measure of the strength of the mirror, i.e., how strongly the mirror focuses light, and so we call it the focal angle, θf, θi+θo = θf Suppose, for example, that we wish to use a quick and dirty optical test to determine how strong a particular mirror is. We can lay it on the floor as shown in figure c, and use it to make an image of a lamp mounted on the ceiling overhead, which we assume is very far away compared to the radius of curvature of the mirror, so that the mirror intercepts only a very narrow cone of rays from the lamp. This cone is so narrow that its rays are nearly parallel, and θo is nearly zero. The real image can be observed on a piece of paper. By moving the paper nearer and farther, we can bring the image into focus, at which point we know the paper is located at the image point. Since θo≈ 0, we have θi≈ θf, and we can then determine this mirror's focal angle either by measuring θi directly with a protractor, or indirectly via trigonometry. A strong mirror will bring the rays together to form an image close to the mirror, and these rays will form a blunt-angled cone with a large θi and θf.
Example 4: An alternative optical test
◊ Figure c shows an alternative optical test. Rather
than placing the object at infinity as in figure b, we
adjust it so that the image is right on top of the object.
Points O and I coincide, and the rays are reflected right
back on top of themselves. If we measure the angle θ
shown in figure c, how can we find the focal angle?
◊ The object and image angles are the same; the
angle labeled θ in the figure equals both of them.
We therefore have θi+θo=θ =θf.
Comparing figures b and c, it is indeed plausible that
the angles are related by a factor of two.
At this point, we could consider our work to be done.
Typically, we know the strength of the mirror, and we want
to find the image location for a given object location.
Given the mirror's focal angle and the object location, we
can determine θo by trigonometry, subtract to find
θi=θf-θo, and then do more trig to
find the image location.
There is, however, a shortcut that can save us from doing so
much work. Figure a/3 shows two right triangles whose legs
of length 1 coincide and whose acute angles are θo
and θi. These can be related by trigonometry to the
object and image distances shown in figure d:
tan θo = 1/do tan θi = 1/di
Ever since chapter 2, we've been assuming small angles. For
small angles, we can use the small-angle approximation
tan x≈ x (for x in radians), giving simply
θo = 1/do θi = 1/di .
We likewise define a distance called the focal length, f according to θf=1/f. In figure b, f
is the distance from the mirror to the place where the rays cross. We can
now reexpress the equation relating the object and image positions as
Figure e summarizes the interpretation of the focal
length and focal angle.1
Which form is better, θf=θi+θo or
1 / f = 1 / di + 1 / do? The angular form has in its favor its
simplicity and its straightforward visual interpretation,
but there are two reasons why we might prefer the second
version. First, the numerical values of the angles depend on
what we mean by “one unit” for the distance shown as 1 in
figure a/1. Second, it is usually easier to measure
distances rather than angles, so the distance form is more
convenient for number crunching. Neither form is superior
overall, and we will often need to use both to solve any
given problem.2
Example 5: A searchlight
Suppose we need to create a parallel beam of light, as in a
searchlight. Where should we place the lightbulb? A parallel
beam has zero angle between its rays, so θi=0. To
place the lightbulb correctly, however, we need to know a
distance, not an angle: the distance do between the bulb
and the mirror. The problem involves a mixture of distances
and angles, so we need to get everything in terms of one or
the other in order to solve it. Since the goal is to find a
distance, let's figure out the image distance corresponding
to the given angle θi=0. These are related by
di=1/θi, so we have di=∞. (Yes, dividing
by zero gives infinity. Don't be afraid of infinity.
Infinity is a useful problem-solving device.) Solving the
distance equation for do, we have
The bulb has to be placed at a distance from the mirror
equal to its focal point.
Example 6: Diopters
An equation like di=1/θi really doesn't make sense in terms of units. Angles are unitless, since radians aren't really units, so the right-hand side is unitless. We can't have a left-hand side with units of distance if the right-hand side of the same equation is unitless. This is an artifact of my cavalier statement that the conical bundles of rays spread out to a distance of 1 from the axis where they strike the mirror, without specifying the units used to measure this 1. In real life, optometrists define the thing we're calling θi=1/di as the “dioptric strength” of a lens or mirror, and measure it in units of inverse meters (m-1), also known as diopters (1 D=1 m-1).
Magnification
We have already discussed in the previous chapter how to find the magnification of a virtual image made by a curved mirror. The result is the same for a real image, and we omit the proof, which is very similar. In our new notation, the result is M=di/do. A numerical example is given in subsection 12.3.2.
Other cases with curved mirrors
The equation di= can easily produce a negative result,
but we have been thinking of di as a distance, and
distances can't be negative. A similar problem occurs with
θi=θf-θo for θo>θf.
What's going on here?
The interpretation of the angular equation is straightforward.
As we bring the object closer and closer to the image,
θo gets bigger and bigger, and eventually we reach a
point where θo=θf and θi=0. This large
object angle represents a bundle of rays forming a cone that
is very broad, so broad that the mirror can no longer bend
them back so that they reconverge on the axis. The image
angle θi=0 represents an outgoing bundle of rays
that are parallel. The outgoing rays never cross, so this is
not a real image, unless we want to be charitable and say
that the rays cross at infinity. If we go on bringing the
object even closer, we get a virtual image.

f / A graph of the image distance di as a function of the object distance do.
To analyze the distance equation, let's look at a graph of di as a function of do. The branch on the upper right corresponds to the case of a real image. Strictly speaking, this is the only part of the graph that we've proven corresponds to reality, since we never did any geometry for other cases, such as virtual images. As discussed in the previous section, making do bigger causes di to become smaller, and vice-versa. Letting do be less than f is equivalent to θo > θf: a virtual image is produced on the far side of the mirror. This is the first example of Wigner's “unreasonable effectiveness of mathematics” that we have encountered in optics. Even though our proof depended on the assumption that the image was real, the equation we derived turns out to be applicable to virtual images, provided that we either interpret the positive and negative signs in a certain way, or else modify the equation to have different positive and negative signs. self-check: Interpret the three places where, in physically realistic parts of the graph, the graph approaches one of the dashed lines. [This will come more naturally if you have learned the concept of limits in a math class.] (answer in the back of the PDF version of the book)
Example 7: A flat mirror
We can even apply the equation to a flat mirror. As a sphere gets bigger and bigger, its surface is more and more gently curved. The planet Earth is so large, for example, that we cannot even perceive the curvature of its surface. To represent a flat mirror, we let the mirror's radius of curvature, and its focal length, become infinite. Dividing by infinity gives zero, so we have Failed to parse (unknown function\intertext): \begin{align} 1/d_o &= -1/d_i \qquad ,\\ \intertext{or} d_o &= -d_i \qquad . \end{align}
If we interpret the minus sign as indicating a virtual image on the far side of the mirror from the object, this makes sense. It turns out that for any of the six possible combinations of real or virtual images formed by converging or diverging lenses or mirrors, we can apply equations of the form Failed to parse (unknown function\begin): \begin{gather} \theta_f = \theta_i+\theta_o \\ \intertext{and} \frac{1}{f} = \frac{1}{d_i}+\frac{1}{d_o} \qquad , \end{gather}
with only a modification of plus or minus signs. There are
two possible approaches here. The approach we have been
using so far is the more popular approach in American
textbooks: leave the equation the same, but attach
interpretations to the resulting negative or positive values
of the variables. The trouble with this approach is that one
is then forced to memorize tables of sign conventions, e.g.,
that the value of di should be negative when the image is
a virtual image formed by a converging mirror. Positive and
negative signs also have to be memorized for focal lengths.
Ugh! It's highly unlikely that any student has ever retained
these lengthy tables in his or her mind for more than five
minutes after handing in the final exam in a physics course.
Of course one can always look such things up when they are
needed, but the effect is to turn the whole thing into an
exercise in blindly plugging numbers into formulas.
As you have gathered by now, there is another method which I
think is better, and which I'll use throughout the rest of
this book. In this method, all distances and angles are
positive by definition, and we put in positive and
negative signs in the equations depending on the
situation. (I thought I was the first to invent this method,
but I've been told that this is known as the European sign
convention, and that it's fairly common in Europe.) Rather
than memorizing these signs, we start with the generic equations
and then determine the signs by a two-step method that
depends on ray diagrams. There are really only two signs to
determine, not four; the signs in the two equations match up
in the way you'd expect. The method is as follows:
1. Use ray diagrams to decide whether θo and
θi vary in the same way or in opposite ways. (In
other words, decide whether making θo greater
results in a greater value of θi or a smaller one.)
Based on this, decide whether the two signs in the angle
equation are the same or opposite. If the signs are
opposite, go on to step 2 to determine which is positive
and which is negative.
2. If the signs are opposite, we need to decide which is the
positive one and which is the negative. Since the focal
angle is never negative, the smaller angle must be the
one with a minus sign.
In step 1, many students have trouble drawing the ray
diagram correctly. For simplicity, you should always do your
diagram for a point on the object that is on the axis of the
mirror, and let one of your rays be the one that is emitted
along the axis and reflect straight back on itself, as in
the figures in subsection 12.3.1. As shown in figure a/4 in
subsection 12.3.1, there are four angles involved: two at the
mirror, one at the object (θo), and one at the image
(θi). Make sure to draw in the normal to the mirror
so that you can see the two angles at the mirror. These two
angles are equal, so as you change the object position, they
fan out or fan in, like opening or closing a book. Once
you've drawn this effect, you should easily be able to tell
whether θo and θi change in the same way
or in opposite ways.
Although focal lengths are always positive in the method
used in this book, you should be aware that diverging
mirrors and lenses are assigned negative focal lengths in
the other method, so if you see a lens labeled
f=-30 cm, you'll know what it means.
Example 8: An anti-shoplifting mirror
◊ Convenience stores often install a diverging mirror so that the clerk has a view of the whole store and can catch shoplifters. Use a ray diagram to show that the image is reduced, bringing more into the clerk's field of view. If the focal length of the mirror is 3.0 m, and the mirror is 7.0 m from the farthest wall, how deep is the image of the store? ◊ As shown in ray diagram g/1, di is less than do. The magnification, M= di/do, will be less than one, i.e., the image is actually reduced rather than magnified. Apply the method outlined above for determining the plus and minus signs. Step 1: The object is the point on the opposite wall. As an experiment, g/2, move the object closer. I did these drawings using illustration software, but if you were doing them by hand, you'd want to make the scale much larger for greater accuracy. Also, although I split figure g into two separate drawings in order to make them easier to understand, you're less likely to make a mistake if you do them on top of each other.
The two angles at the mirror fan out from the normal.
Increasing θo has clearly made θi larger as
well. (All four angles got bigger.) There must be a
cancellation of the effects of changing the two terms on the
right in the same way, and the only way to get such a
cancellation is if the two terms in the angle equation
have opposite signs:
θf = + θi - θo
or
θf = - θi + θo .
Step 2: Now which is the positive term and which is
negative? Since the image angle is bigger than the object
angle, the angle equation must be
θf = θi - θo ,
in order to give a positive result for the focal angle. The
signs of the distance equation behave the same way:
Solving for di, we find
The image of the store is reduced by a factor of 2.1/7.0=0.3,
i.e., it is smaller by 70%.

h / A diverging mirror in the shape of a sphere. The image is reduced (M<1). This is similar to example 8, but here the image is distorted because the mirror's curve is not shallow.
Example 9: A shortcut for real images
In the case of a real image, there is a shortcut for step 1, the determination of the signs. In a real image, the rays cross at both the object and the image. We can therefore time-reverse the ray diagram, so that all the rays are coming from the image and reconverging at the object. Object and image swap roles. Due to this time-reversal symmetry, the object and image cannot be treated differently in any of the equations, and they must therefore have the same signs. They are both positive, since they must add up to a positive result.
Aberrations
An imperfection or distortion in an image is called an
aberration. An aberration can be produced by a flaw in a
lens or mirror, but even with a perfect optical surface some
degree of aberration is unavoidable. To see why, consider
the mathematical approximation we've been making, which is
that the depth of the mirror's curve is small compared to
do and di. Since only a flat mirror can satisfy this
shallow-mirror condition perfectly, any curved mirror will
deviate somewhat from the mathematical behavior we derived
by assuming that condition. There are two main types of
aberration in curved mirrors, and these also occur with lenses.
(1) An object on the axis of the lens or mirror may be
imaged correctly, but off-axis objects may be out of focus or distorted.
In a camera, this type of aberration would show up as a
fuzziness or warping near the sides of the picture when the center
was perfectly focused. An example of this is shown in figure i,
and in that particular example, the aberration is not a sign that the equipment was of
low quality or wasn't right for the job but rather an inevitable result of trying to flatten
a panoramic view; in the limit of a 360-degree panorama, the problem would be similar to the
problem of representing the Earth's surface on a flat map, which can't be accomplished
without distortion.

i / This photo was taken using a “fish-eye lens,” which gives an extremely large field of view.
(2) The image may be sharp when the object is at certain
distances and blurry when it is at other distances. The
blurriness occurs because the rays do not all cross at
exactly the same point. If we know in advance the distance
of the objects with which the mirror or lens will be used,
then we can optimize the shape of the optical surface to
make in-focus images in that situation. For instance, a
spherical mirror will produce a perfect image of an object
that is at the center of the sphere, because each ray is
reflected directly onto the radius along which it was
emitted. For objects at greater distances, however, the
focus will be somewhat blurry. In astronomy the objects
being used are always at infinity, so a spherical mirror is
a poor choice for a telescope. A different shape (a
parabola) is better specialized for astronomy.
j / Spherical mirrors are the cheapest to make, but parabolic mirrors are better for making images of objects at infinity. A sphere has equal curvature everywhere, but a parabola has tighter curvature at its center and gentler curvature at the sides.
One way of decreasing aberration is to use a small-diameter
mirror or lens, or block most of the light with an opaque
screen with a hole in it, so that only light that comes in
close to the axis can get through. Either way, we are using
a smaller portion of the lens or mirror whose curvature will
be more shallow, thereby making the shallow-mirror (or
thin-lens) approximation more accurate. Your eye does this
by narrowing down the pupil to a smaller hole. In a camera,
there is either an automatic or manual adjustment, and
narrowing the opening is called “stopping down.” The
disadvantage of stopping down is that light is wasted, so
the image will be dimmer or a longer exposure must be used.
k / Even though the spherical mirror (solid line) is not well adapted for viewing an object at infinity, we can improve its performance greatly by stopping it down. Now the only part of the mirror being used is the central portion, where its shape is virtually indistinguishable from a parabola (dashed line).
What I would suggest you take away from this discussion for
the sake of your general scientific education is simply an
understanding of what an aberration is, why it occurs, and
how it can be reduced, not detailed facts about specific
types of aberrations.
l / The Hubble Space Telescope was placed into orbit with faulty optics in 1990. Its main mirror was supposed to have been nearly parabolic, since it is an astronomical telescope, meant for producing images of objects at infinity. However, contractor Perkin Elmer had delivered a faulty mirror, which produced aberrations. The large photo shows astronauts putting correcting mirrors in place in 1993. The two small photos show images produced by the telescope before and after the fix.
Refraction
Economists normally consider free markets to be the natural way of judging the monetary value of something, but social scientists also use questionnaires to gauge the relative value of privileges, disadvantages, or possessions that cannot be bought or sold. They ask people to imagine that they could trade one thing for another and ask which they would choose. One interesting result is that the average light-skinned person in the U.S. would rather lose an arm than suffer the racist treatment routinely endured by African-Americans. Even more impressive is the value of sight. Many prospective parents can imagine without too much fear having a deaf child, but would have a far more difficult time coping with raising a blind one. So great is the value attached to sight that some have imbued it with mystical aspects. Moses “had vision,” George Bush did not. Christian fundamentalists who perceive a conflict between evolution and their religion have claimed that the eye is such a perfect device that it could never have arisen through a process as helter-skelter as evolution, or that it could not have evolved because half of an eye would be useless. In fact, the structure of an eye is fundamentally dictated by physics, and it has arisen separately by evolution somewhere between eight and 40 times, depending on which biologist you ask. We humans have a version of the eye that can be traced back to the evolution of a light-sensitive “eye spot” on the head of an ancient invertebrate. A sunken pit then developed so that the eye would only receive light from one direction, allowing the organism to tell where the light was coming from. (Modern flatworms have this type of eye.) The top of the pit then became partially covered, leaving a hole, for even greater directionality (as in the nautilus). At some point the cavity became filled with jelly, and this jelly finally became a lens, resulting in the general type of eye that we share with the bony fishes and other vertebrates. Far from being a perfect device, the vertebrate eye is marred by a serious design flaw due to the lack of planning or intelligent design in evolution: the nerve cells of the retina and the blood vessels that serve them are all in front of the light-sensitive cells, blocking part of the light. Squids and other molluscs, whose eyes evolved on a separate branch of the evolutionary tree, have a more sensible arrangement, with the light-sensitive cells out in front.

c / A simplified optical diagram of the eye. Light rays are bent when they cross from the air into the eye. (A little of the incident rays' energy goes into the reflected rays rather than the ones transmitted into the eye.)

d / The incident, reflected, and transmitted (refracted) rays all lie in a plane that includes the normal (dashed line).

e / The angles θ1 and θ2 are related to each other, and also depend on the properties of the two media. Because refraction is time-reversal symmetric, there is no need to label the rays with arrowheads.

f / Refraction has time-reversal symmetry. Regardless of whether the light is going into or out of the water, the relationship between the two angles is the same, and the ray is closer to the normal while in the water.

g / The relationship between the angles in refraction.

i / A mechanical model of refraction.

k / Total internal reflection in a fiber-optic cable.

l / A simplified drawing of a surgical endoscope. The first lens forms a real image at one end of a bundle of optical fibers. The light is transmitted through the bundle, and is finally magnified by the eyepiece.

m / Endoscopic images of a duodenal ulcer.
Refraction
Refraction
The fundamental physical phenomenon at work in the eye is that when light crosses a boundary between two media (such as air and the eye's jelly), part of its energy is reflected, but part passes into the new medium. In the ray model of light, we describe the original ray as splitting into a reflected ray and a transmitted one (the one that gets through the boundary). Of course the reflected ray goes in a direction that is different from that of the original one, according to the rules of reflection we have already studied. More surprisingly --- and this is the crucial point for making your eye focus light --- the transmitted ray is bent somewhat as well. This bending phenomenon is called refraction. The origin of the word is the same as that of the word “fracture,” i.e., the ray is bent or “broken.” (Keep in mind, however, that light rays are not physical objects that can really be “broken.”) Refraction occurs with all waves, not just light waves. The actual anatomy of the eye, b, is quite complex, but in essence it is very much like every other optical device based on refraction. The rays are bent when they pass through the front surface of the eye, c. Rays that enter farther from the central axis are bent more, with the result that an image is formed on the retina. There is only one slightly novel aspect of the situation. In most human-built optical devices, such as a movie projector, the light is bent as it passes into a lens, bent again as it reemerges, and then reaches a focus beyond the lens. In the eye, however, the “screen” is inside the eye, so the rays are only refracted once, on entering the jelly, and never emerge again. A common misconception is that the “lens” of the eye is what does the focusing. All the transparent parts of the eye are made of fairly similar stuff, so the dramatic change in medium is when a ray crosses from the air into the eye (at the outside surface of the cornea). This is where nearly all the refraction takes place. The lens medium differs only slightly in its optical properties from the rest of the eye, so very little refraction occurs as light enters and exits the lens. The lens, whose shape is adjusted by muscles attached to it, is only meant for fine-tuning the focus to form images of near or far objects.
Refractive properties of media
What are the rules governing refraction? The first thing to observe is that just as with reflection, the new, bent part of the ray lies in the same plane as the normal (perpendicular) and the incident ray, d. If you try shooting a beam of light at the boundary between two substances, say water and air, you'll find that regardless of the angle at which you send in the beam, the part of the beam in the water is always closer to the normal line, e. It doesn't matter if the ray is entering the water or leaving, so refraction is symmetric with respect to time-reversal, f. If, instead of water and air, you try another combination of substances, say plastic and gasoline, again you'll find that the ray's angle with respect to the normal is consistently smaller in one and larger in the other. Also, we find that if substance A has rays closer to normal than in B, and B has rays closer to normal than in C, then A has rays closer to normal than C. This means that we can rank-order all materials according to their refractive properties. Isaac Newton did so, including in his list many amusing substances, such as “Danzig vitriol” and “a pseudo-topazius, being a natural, pellucid, brittle, hairy stone, of a yellow color.” Several general rules can be inferred from such a list:
- Vacuum lies at one end of the list. In refraction across the interface between vacuum and any other medium, the other medium has rays closer to the normal.
- Among gases, the ray gets closer to the normal if you
increase the density of the gas by pressurizing it more.
- The refractive properties of liquid mixtures and solutions
vary in a smooth and systematic manner as the proportions of the mixture are changed.
- Denser substances usually, but not always, have rays
closer to the normal.
The second and third rules provide us with a method for measuring the density of an unknown sample of gas, or the concentration of a solution. The latter technique is very commonly used, and the CRC Handbook of Physics and Chemistry, for instance, contains extensive tables of the refractive properties of sugar solutions, cat urine, and so on.
Snell's law
The numerical rule governing refraction was discovered by
Snell, who must have collected experimental data something
like what is shown on this graph and then attempted by trial
and error to find the right equation. The equation he came up with was
The value of the constant would depend on the combination of
media used. For instance, any one of the data points in the
graph would have sufficed to show that the constant was 1.3
for an air-water interface (taking air to be substance 1 and
water to be substance 2).
Snell further found that if media A and B gave a constant
KAB and media B and C gave a constant KBC,
then refraction at an interface between A and C would be
described by a constant equal to the product, KAC=KABKBC.
This is exactly what one would expect if the constant
depended on the ratio of some number characterizing one
medium to the number characteristic of the second medium.
This number is called the
index of refraction of the medium, written as n in
equations. Since measuring the angles would only allow him
to determine the ratio of the indices of refraction
of two media, Snell had to pick some medium and define it as
having n=1. He chose to define vacuum as having n=1.
(The index of refraction of air at normal atmospheric
pressure is 1.0003, so for most purposes it is a good
approximation to assume that air has n=1.) He also had to
decide which way to define the ratio, and he chose to define
it so that media with their rays closer to the normal would
have larger indices of refraction. This had the advantage
that denser media would typically have higher indices of
refraction, and for this reason the index of refraction is
also referred to as the optical density. Written in terms of
indices of refraction, Snell's equation becomes
but rewriting it in the form
n1 sin θ1=n2 sin θ2
[relationship between angles of rays at the interface between media with indices of refraction n1 and n2; angles are defined with respect to the normal]
makes us less likely to get the 1's and 2's mixed up, so this the way most people remember Snell's law. A few indices of refraction are given in the back of the book. self-check: (1) What would the graph look like for two substances with the same index of refraction? (2) Based on the graph, when does refraction at an air-water interface change the direction of a ray most strongly? (answer in the back of the PDF version of the book)
Example 10: Finding an angle using Snell's law
◊ A submarine shines its searchlight up toward the
surface of the water. What is the angle α shown in the figure?
◊ The tricky part is that Snell's law refers to the
angles with respect to the normal. Forgetting this is a very
common mistake. The beam is at an angle of 30° with
respect to the normal in the water. Let's refer to the air
as medium 1 and the water as 2. Solving Snell's law
for θ1, we find
As mentioned above, air has an index of refraction very
close to 1, and water's is about 1.3, so we find θ1=40°.
The angle α is therefore 50°.
The index of refraction is related to the speed of light.
What neither Snell nor Newton knew was that there is a very
simple interpretation of the index of refraction. This may
come as a relief to the reader who is taken aback by the
complex reasoning involving proportionalities that led to
its definition. Later experiments showed that the index of
refraction of a medium was inversely proportional to the
speed of light in that medium. Since c is defined as the
speed of light in vacuum, and n=1 is defined as the index
of refraction of vacuum, we have
[n= medium's index of refraction, v= speed of
light in that medium, c= speed of light in a vacuum]
Many textbooks start with this as the definition of the index of refraction, although that approach makes the quantity's name somewhat of a mystery, and leaves students wondering why c/v was used rather than v/c. It should also be noted that measuring angles of refraction is a far more practical method for determining n than direct measurement of the speed of light in the substance of interest.
A mechanical model of snell's law
Why should refraction be related to the speed of light? The
mechanical model shown in the figure may help to make this
more plausible. Suppose medium 2 is thick, sticky mud, which
slows down the car. The car's right wheel hits the mud
first, causing the right side of the car to slow down. This
will cause the car to turn to the right until is moves far
enough forward for the left wheel to cross into the mud.
After that, the two sides of the car will once again be
moving at the same speed, and the car will go straight.
Of course, light isn't a car. Why should a beam of light
have anything resembling a “left wheel” and “right
wheel?” After all, the mechanical model would predict that
a motorcycle would go straight, and a motorcycle seems like
a better approximation to a ray of light than a car. The
whole thing is just a model, not a description of physical reality.

j / A derivation of Snell's law.
A derivation of snell's law
However intuitively appealing the mechanical model may be,
light is a wave, and we should be using wave models to
describe refraction. In fact Snell's law can be derived
quite simply from wave concepts. Figure j shows
the refraction of a water wave. The water in the upper left part of the tank
is shallower, so the speed of the waves is slower there, and their
wavelengths is shorter. The reflected part of the wave is also very faintly
visible.
In the close-up view on the right, the dashed lines are normals to the
interface. The two marked angles on the right side are both equal to
θ1, and the two on the left to θ2.
Trigonometry gives
Eliminating h by dividing the equations, we find
The frequencies of the two waves must be equal or else they
would get out of step, so by v=fλ we know that
their wavelengths are proportional to their velocities.
Combining λ∝ v with v∝ 1/n gives λ∝ 1/n, so we find
which is one form of Snell's law.
Example 11: Ocean waves near and far from shore
Ocean waves are formed by winds, typically on the open sea, and the wavefronts are perpendicular to the direction of the wind that formed them. At the beach, however, you have undoubtedly observed that waves tend come in with their wavefronts very nearly (but not exactly) parallel to the shoreline. This is because the speed of water waves in shallow water depends on depth: the shallower the water, the slower the wave. Although the change from the fast-wave region to the slow-wave region is gradual rather than abrupt, there is still refraction, and the wave motion is nearly perpendicular to the normal in the slow region.
Color and refraction
In general, the speed of light in a medium depends both on the medium and on the wavelength of the light. Another way of saying it is that a medium's index of refraction varies with wavelength. This is why a prism can be used to split up a beam of white light into a rainbow. Each wavelength of light is refracted through a different angle.
How much light is reflected, and how much is transmitted?
In book 3 we developed an equation for the percentage of the
wave energy that is transmitted and the percentage reflected
at a boundary between media. This was only done in the case
of waves in one dimension, however, and rather than discuss
the full three dimensional generalization it will be more
useful to go into some qualitative observations about what
happens. First, reflection happens only at the interface
between two media, and two media with the same index of
refraction act as if they were a single medium. Thus, at the
interface between media with the same index of refraction,
there is no reflection, and the ray keeps going straight.
Continuing this line of thought, it is not surprising that
we observe very little reflection at an interface between
media with similar indices of refraction.
The next thing to note is that it is possible to have
situations where no possible angle for the refracted ray can
satisfy Snell's law. Solving Snell's law for θ2, we find
and if n1 is greater than n2, then there will be large
values of θ1 for which the quantity (n1/n2)sinθ
is greater than one, meaning that your calculator
will flash an error message at you when you try to take the
inverse sine. What can happen physically in such a
situation? The answer is that all the light is reflected, so
there is no refracted ray. This phenomenon is known as
total internal reflection,
and is used in the fiber-optic cables that nowadays carry
almost all long-distance telephone calls. The electrical
signals from your phone travel to a switching center, where
they are converted from electricity into light. From there,
the light is sent across the country in a thin transparent
fiber. The light is aimed straight into the end of the
fiber, and as long as the fiber never goes through any turns
that are too sharp, the light will always encounter the edge
of the fiber at an angle sufficiently oblique to give total
internal reflection. If the fiber-optic cable is thick
enough, one can see an image at one end of whatever the
other end is pointed at.
Alternatively, a bundle of cables can be used, since a
single thick cable is too hard to bend. This technique for
seeing around corners is useful for making surgery less
traumatic. Instead of cutting a person wide open, a surgeon
can make a small “keyhole” incision and insert a bundle of
fiber-optic cable (known as an endoscope) into the body.
Since rays at sufficiently large angles with respect to the
normal may be completely reflected, it is not surprising
that the relative amount of reflection changes depending on
the angle of incidence, and is greatest for large angles of incidence.
”Discussion Questions”
◊
What index of refraction should a fish have in order to
be invisible to other fish?
◊
Does a surgeon using an endoscope need a source of light
inside the body cavity? If so, how could this be done
without inserting a light bulb through the incision?
◊
A denser sample of a gas has a higher index of refraction
than a less dense sample (i.e., a sample under lower
pressure), but why would it not make sense for the index of
refraction of a gas to be proportional to density?
◊
The earth's atmosphere gets thinner and thinner as you go
higher in altitude. If a ray of light comes from a star
that is below the zenith, what will happen to it as it comes
into the earth's atmosphere?
◊
Does total internal reflection occur when light in a
denser medium encounters a less dense medium, or the other
way around? Or can it occur in either case?
Lenses
Figures n/1 and n/2 show examples of lenses forming images.
There is essentially nothing for you to learn about imaging
with lenses that is truly new. You already know how to
construct and use ray diagrams, and you know about real and
virtual images. The concept of the focal length of a lens is
the same as for a curved mirror. The equations for locating
images and determining magnifications are of the same form.
It's really just a question of flexing your mental muscles
on a few examples. The following self-checks and discussion
questions will get you started.

n / 1. A converging lens forms an image of a candle flame. 2. A diverging lens.
self-check:
(1) In figures n/1 and n/2, classify the images as real or virtual.
(2) Glass has an index of refraction that is greater than
that of air. Consider the topmost ray in figure n/1. Explain
why the ray makes a slight left turn upon entering the lens,
and another left turn when it exits.
(3) If the flame in figure n/2 was moved closer to the lens,
what would happen to the location of the image?
(answer in the back of the PDF version of the book)
”Discussion Questions”
◊
In figures n/1 and n/2, the front and back surfaces are
parallel to each other at the center of the lens. What will
happen to a ray that enters near the center, but not
necessarily along the axis of the lens? Draw a BIG ray diagram,
and show a ray that comes from off axis.
◊
Suppose you wanted to change the setup in figure n/1 so
that the location of the actual flame in the figure would
instead be occupied by an image of a flame. Where would you
have to move the candle to achieve this? What about in n/2?
◊
There are three qualitatively different types of image
formation that can occur with lenses, of which figures n/1
and n/2 exhaust only two. Figure out what the third
possibility is. Which of the three possibilities can result
in a magnification greater than one?
◊
Classify the examples shown in figure o according to
the types of images delineated in discussion question C.
◊
In figures n/1 and n/2, the only rays drawn were those
that happened to enter the lenses. Discuss this in
relation to figure o.
◊
In the right-hand side of figure o, the image viewed
through the lens is in focus, but the side of the rose that
sticks out from behind the lens is not. Why?

o / Two images of a rose created by the same lens and recorded with the same camera.

p / The radii of curvature appearing in the lensmaker's equation.
The lensmaker's equation
The focal length of a spherical mirror is simply r/2, but
we cannot expect the focal length of a lens to be given by
pure geometry, since it also depends on the index of
refraction of the lens. Suppose we have a lens whose front
and back surfaces are both spherical. (This is no great loss
of generality, since any surface with a sufficiently shallow
curvature can be approximated with a sphere.) Then if the
lens is immersed in a medium with an index of refraction of
1, its focal length is given approximately by
where n is the index of refraction and r1 and r2 are
the radii of curvature of the two surfaces of the lens. This
is known as the lensmaker's equation. In my opinion it is
not particularly worthy of memorization. The positive sign
is used when both surfaces are curved outward or both are
curved inward; otherwise a negative sign applies. The proof
of this equation is left as an exercise to those readers who
are sufficiently brave and motivated.

q / The principle of least time applied to refraction.
The principle of least time for refraction
We have seen previously how the rules governing straight-line motion of light and reflection of light can be derived from the principle of least time. What about refraction? In the figure, it is indeed plausible that the bending of the ray serves to minimize the time required to get from a point A to point B. If the ray followed the unbent path shown with a dashed line, it would have to travel a longer distance in the medium in which its speed is slower. By bending the correct amount, it can reduce the distance it has to cover in the slower medium without going too far out of its way. It is true that Snell's law gives exactly the set of angles that minimizes the time required for light to get from one point to another. The proof of this fact is left as an exercise.
Wave Optics
Electron microscopes can make images of individual atoms, but why will a visible-light microscope never be able to? Stereo speakers create the illusion of music that comes from a band arranged in your living room, but why doesn't the stereo illusion work with bass notes? Why are computer chip manufacturers investing billions of dollars in equipment to etch chips with x-rays instead of visible light? The answers to all of these questions have to do with the subject of wave optics. So far this book has discussed the interaction of light waves with matter, and its practical applications to optical devices like mirrors, but we have used the ray model of light almost exclusively. Hardly ever have we explicitly made use of the fact that light is an electromagnetic wave. We were able to get away with the simple ray model because the chunks of matter we were discussing, such as lenses and mirrors, were thousands of times larger than a wavelength of light. We now turn to phenomena and devices that can only be understood using the wave model of light.

a / In this view from overhead, a straight, sinusoidal water wave encounters a barrier with two gaps in it. Strong wave vibration occurs at angles X and Z, but there is none at all at angle Y. (The figure has been retouched from a real photo of water waves. In reality, the waves beyond the barrier would be much weaker than the ones before it, and they would therefore be difficult to see.)

c / A practical, low-tech setup for observing diffraction of light.

d / The bottom figure is simply a copy of the middle portion of the top one, scaled up by a factor of two. All the angles are the same. Physically, the angular pattern of the diffraction fringes can't be any different if we scale both λ and d by the same factor, leaving λ/d unchanged.
Diffraction
Figure a shows a typical problem in wave optics, enacted with water waves. It may seem surprising that we don't get a simple pattern like figure b, but the pattern would only be that simple if the wavelength was hundreds of times shorter than the distance between the gaps in the barrier and the widths of the gaps. Wave optics is a broad subject, but this example will help us to pick out a reasonable set of restrictions to make things more manageable: (1) We restrict ourselves to cases in which a wave travels through a uniform medium, encounters a certain area in which the medium has different properties, and then emerges on the other side into a second uniform region. (2) We assume that the incoming wave is a nice tidy sine-wave pattern with wavefronts that are lines (or, in three dimensions, planes). (3) In figure a we can see that the wave pattern immediately beyond the barrier is rather complex, but farther on it sorts itself out into a set of wedges separated by gaps in which the water is still. We will restrict ourselves to studying the simpler wave patterns that occur farther away, so that the main question of interest is how intense the outgoing wave is at a given angle. The kind of phenomenon described by restriction (1) is called diffraction. Diffraction can be defined as the behavior of a wave when it encounters an obstacle or a nonuniformity in its medium. In general, diffraction causes a wave to bend around obstacles and make patterns of strong and weak waves radiating out beyond the obstacle. Understanding diffraction is the central problem of wave optics. If you understand diffraction, even the subset of diffraction problems that fall within restrictions (2) and (3), the rest of wave optics is icing on the cake. Diffraction can be used to find the structure of an unknown diffracting object: even if the object is too small to study with ordinary imaging, it may be possible to work backward from the diffraction pattern to learn about the object. The structure of a crystal, for example, can be determined from its x-ray diffraction pattern. Diffraction can also be a bad thing. In a telescope, for example, light waves are diffracted by all the parts of the instrument. This will cause the image of a star to appear fuzzy even when the focus has been adjusted correctly. By understanding diffraction, one can learn how a telescope must be designed in order to reduce this problem --- essentially, it should have the biggest possible diameter. There are two ways in which restriction (2) might commonly be violated. First, the light might be a mixture of wavelengths. If we simply want to observe a diffraction pattern or to use diffraction as a technique for studying the object doing the diffracting (e.g., if the object is too small to see with a microscope), then we can pass the light through a colored filter before diffracting it. A second issue is that light from sources such as the sun or a lightbulb does not consist of a nice neat plane wave, except over very small regions of space. Different parts of the wave are out of step with each other, and the wave is referred to as incoherent. One way of dealing with this is shown in figure c. After filtering to select a certain wavelength of red light, we pass the light through a small pinhole. The region of the light that is intercepted by the pinhole is so small that one part of it is not out of step with another. Beyond the pinhole, light spreads out in a spherical wave; this is analogous to what happens when you speak into one end of a paper towel roll and the sound waves spread out in all directions from the other end. By the time the spherical wave gets to the double slit it has spread out and reduced its curvature, so that we can now think of it as a simple plane wave. If this seems laborious, you may be relieved to know that modern technology gives us an easier way to produce a single-wavelength, coherent beam of light: the laser. The parts of the final image on the screen in c are called diffraction fringes. The center of each fringe is a point of maximum brightness, and halfway between two fringes is a minimum. ”Discussion Question” ◊ Why would x-rays rather than visible light be used to find the structure of a crystal? Sound waves are used to make images of fetuses in the womb. What would influence the choice of wavelength?

e / Christiaan Huygens (1629-1695).
Scaling of diffraction
This chapter has “optics” in its title, so it is nominally about light, but we started out with an example involving water waves. Water waves are certainly easier to visualize, but is this a legitimate comparison? In fact the analogy works quite well, despite the fact that a light wave has a wavelength about a million times shorter. This is because diffraction effects scale uniformly. That is, if we enlarge or reduce the whole diffraction situation by the same factor, including both the wavelengths and the sizes of the obstacles the wave encounters, the result is still a valid solution. This is unusually simple behavior! In the first book of this series we saw many examples of more complex scaling, such as the impossibility of bacteria the size of dogs, or the need for an elephant to eliminate heat through its ears because of its small surface-to-volume ratio, whereas a tiny shrew's life-style centers around conserving its body heat. Of course water waves and light waves differ in many ways, not just in scale, but the general facts you will learn about diffraction are applicable to all waves. In some ways it might have been more appropriate to insert this chapter at the end of book 3, Vibrations and Waves, but many of the important applications are to light waves, and you would probably have found these much more difficult without any background in optics. Another way of stating the simple scaling behavior of diffraction is that the diffraction angles we get depend only on the unitless ratio λ/d, where λ is the wavelength of the wave and d is some dimension of the diffracting objects, e.g., the center-to-center spacing between the slits in figure a. If, for instance, we scale up both λ and d by a factor of 37, the ratio λ /d will be unchanged.
The correspondence principle
The only reason we don't usually notice diffraction of light in everyday life is that we don't normally deal with objects that are comparable in size to a wavelength of visible light, which is about a millionth of a meter. Does this mean that wave optics contradicts ray optics, or that wave optics sometimes gives wrong results? No. If you hold three fingers out in the sunlight and cast a shadow with them, either wave optics or ray optics can be used to predict the straightforward result: a shadow pattern with two bright lines where the light has gone through the gaps between your fingers. Wave optics is a more general theory than ray optics, so in any case where ray optics is valid, the two theories will agree. This is an example of a general idea enunciated by the physicist Niels Bohr, called the correspondence principle: when flaws in a physical theory lead to the creation of a new and more general theory, the new theory must still agree with the old theory within its more restricted area of applicability. After all, a theory is only created as a way of describing experimental observations. If the original theory had not worked in any cases at all, it would never have become accepted. In the case of optics, the correspondence principle tells us that when λ /d is small, both the ray and the wave model of light must give approximately the same result. Suppose you spread your fingers and cast a shadow with them using a coherent light source. The quantity λ /d is about 10 -4, so the two models will agree very closely. (To be specific, the shadows of your fingers will be outlined by a series of light and dark fringes, but the angle subtended by a fringe will be on the order of 10-4 radians, so they will be invisible and washed out by the natural fuzziness of the edges of sun-shadows, caused by the finite size of the sun.) self-check: What kind of wavelength would an electromagnetic wave have to have in order to diffract dramatically around your body? Does this contradict the correspondence principle? (answer in the back of the PDF version of the book)

g / A wavefront can be analyzed by the principle of superposition, breaking it down into many small parts.

h / If it was by itself, each of the parts would spread out as a circular ripple.

i / Adding up the ripples produces a new wavefront.

l / Use of Huygens' principle.

m / Constructive interference along the center-line.
Huygens' principle
Returning to the example of double-slit diffraction, f, note the strong visual impression of two overlapping sets of concentric semicircles. This is an example of Huygens' principle, named after a Dutch physicist and astronomer. (The first syllable rhymes with “boy.”) Huygens' principle states that any wavefront can be broken down into many small side-by-side wave peaks, g, which then spread out as circular ripples, h, and by the principle of superposition, the result of adding up these sets of ripples must give the same result as allowing the wave to propagate forward, i. In the case of sound or light waves, which propagate in three dimensions, the “ripples” are actually spherical rather than circular, but we can often imagine things in two dimensions for simplicity. In double-slit diffraction the application of Huygens' principle is visually convincing: it is as though all the sets of ripples have been blocked except for two. It is a rather surprising mathematical fact, however, that Huygens' principle gives the right result in the case of an unobstructed linear wave, h and i. A theoretically infinite number of circular wave patterns somehow conspire to add together and produce the simple linear wave motion with which we are familiar. Since Huygens' principle is equivalent to the principle of superposition, and superposition is a property of waves, what Huygens had created was essentially the first wave theory of light. However, he imagined light as a series of pulses, like hand claps, rather than as a sinusoidal wave. The history is interesting. Isaac Newton loved the atomic theory of matter so much that he searched enthusiastically for evidence that light was also made of tiny particles. The paths of his light particles would correspond to rays in our description; the only significant difference between a ray model and a particle model of light would occur if one could isolate individual particles and show that light had a “graininess” to it. Newton never did this, so although he thought of his model as a particle model, it is more accurate to say he was one of the builders of the ray model. Almost all that was known about reflection and refraction of light could be interpreted equally well in terms of a particle model or a wave model, but Newton had one reason for strongly opposing Huygens' wave theory. Newton knew that waves exhibited diffraction, but diffraction of light is difficult to observe, so Newton believed that light did not exhibit diffraction, and therefore must not be a wave. Although Newton's criticisms were fair enough, the debate also took on the overtones of a nationalistic dispute between England and continental Europe, fueled by English resentment over Leibniz's supposed plagiarism of Newton's calculus. Newton wrote a book on optics, and his prestige and political prominence tended to discourage questioning of his model. Thomas Young (1773-1829) was the person who finally, a hundred years later, did a careful search for wave interference effects with light and analyzed the results correctly. He observed double-slit diffraction of light as well as a variety of other diffraction effects, all of which showed that light exhibited wave interference effects, and that the wavelengths of visible light waves were extremely short. The crowning achievement was the demonstration by the experimentalist Heinrich Hertz and the theorist James Clerk Maxwell that light was an electromagnetic wave. Maxwell is said to have related his discovery to his wife one starry evening and told her that she was the only other person in the world who knew what starlight was.

n / The waves travel distances L and L' from the two slits to get to the same point in space, at an angle θ from the center line.

o / A close-up view of figure n, showing how the path length difference L-L' is related to d and to the angle θ.

p / Cutting d in half doubles the angles of the diffraction fringes.

q / Double-slit diffraction patterns of long-wavelength red light (top) and short-wavelength blue light (bottom).
Double-slit diffraction
Let's now analyze double-slit diffraction, k, using
Huygens' principle. The most interesting question is how to
compute the angles such as X and Z where the wave
intensity is at a maximum, and the in-between angles like
Y where it is minimized. Let's measure all our angles
with respect to the vertical center line of the figure,
which was the original direction of propagation of the wave.
If we assume that the width of the slits is small (on the
order of the wavelength of the wave or less), then we can
imagine only a single set of Huygens ripples spreading out
from each one, l. White lines represent peaks, black
ones troughs. The only dimension of the diffracting
slits that has any effect on the geometric pattern of the
overlapping ripples is then the center-to-center distance,
d, between the slits.
We know from our discussion of the scaling of diffraction
that there must be some equation that relates an angle like
θZ to the ratio λ /d,
If the equation for θZ depended on some other
expression such as λ +d or λ2/d, then it
would change when we scaled λ and d by the same
factor, which would violate what we know about the
scaling of diffraction.
Along the central maximum line, X, we always have positive
waves coinciding with positive ones and negative waves
coinciding with negative ones. (I have arbitrarily chosen to
take a snapshot of the pattern at a moment when the waves
emerging from the slit are experiencing a positive peak.)
The superposition of the two sets of ripples therefore
results in a doubling of the wave amplitude along this line.
There is constructive interference. This is easy to explain,
because by symmetry, each wave has had to travel an equal
number of wavelengths to get from its slit to the center line, m:
Because both sets of ripples have ten wavelengths to cover in
order to reach the point along direction X, they will be in step when they get there.
At the point along direction Y shown in the same figure,
one wave has traveled ten wavelengths, and is therefore at a
positive extreme, but the other has traveled only nine and a
half wavelengths, so it at a negative extreme. There is
perfect cancellation, so points along this line experience no wave motion.
But the distance traveled does not have to be equal in order
to get constructive interference. At the point along
direction Z, one wave has gone nine wavelengths and the
other ten. They are both at a positive extreme.
self-check:
At a point half a wavelength below the point marked along
direction X, carry out a similar analysis.
(answer in the back of the PDF version of the book)
To summarize, we will have perfect constructive interference
at any point where the distance to one slit differs from the
distance to the other slit by an integer number of
wavelengths. Perfect destructive interference will occur
when the number of wavelengths of path length difference
equals an integer plus a half.
Now we are ready to find the equation that predicts the
angles of the maxima and minima. The waves travel different
distances to get to the same point in space, n. We need to
find whether the waves are in phase (in step) or out of
phase at this point in order to predict whether there will
be constructive interference, destructive interference, or
something in between.
One of our basic assumptions in this chapter is that we will
only be dealing with the diffracted wave in regions very far
away from the object that diffracts it, so the triangle is
long and skinny. Most real-world examples with diffraction
of light, in fact, would have triangles with even skinner
proportions than this one. The two long sides are therefore
very nearly parallel, and we are justified in drawing the
right triangle shown in figure o, labeling one leg of the
right triangle as the difference in path length , L-L',
and labeling the acute angle as θ. (In reality this
angle is a tiny bit greater than the one labeled θ
in figure n.)
The difference in path length is related to d and
θ by the equation
Constructive interference will result in a maximum at angles
for which L-L' is an integer number of wavelengths,
Failed to parse (unknown function\begin): \begin{multline} L-L' = m\lambda \qquad . \hfill \shoveright{\text{[condition for a maximum;}}\\ \text{$m$ is an integer]} \end{multline}
Here m equals 0 for the central maximum, -1 for the first maximum to its left, +2 for the second maximum on the right, etc. Putting all the ingredients together, we find mλ/d=sin θ, or Failed to parse (unknown function\begin): \begin{multline} \frac{\lambda}{d} = \frac{\sin\theta}{m} \qquad . \hfill \shoveright{\text{[condition for a maximum;}}\\ \text{$m$ is an integer]} \end{multline}
Similarly, the condition for a minimum is Failed to parse (unknown function\begin): \begin{multline} \frac{\lambda}{d} = \frac{\sin\theta}{m} \qquad . \hfill \shoveright{\text{[condition for a minimum;}}\\ \text{$m$ is an integer plus $1/2$]} \end{multline}
That is, the minima are about halfway between the maxima. As expected based on scaling, this equation relates angles to the unitless ratio λ /d. Alternatively, we could say that we have proven the scaling property in the special case of double-slit diffraction. It was inevitable that the result would have these scaling properties, since the whole proof was geometric, and would have been equally valid when enlarged or reduced on a photocopying machine! Counterintuitively, this means that a diffracting object with smaller dimensions produces a bigger diffraction pattern, p.
Example 12: Double-slit diffraction of blue and red light
Blue light has a shorter wavelength than red. For a given double-slit spacing d, the smaller value of λ /d for leads to smaller values of sin θ, and therefore to a more closely spaced set of diffraction fringes, (g)
Example 13: The correspondence principle
Let's also consider how the equations for double-slit diffraction relate to the correspondence principle. When the ratio λ /d is very small, we should recover the case of simple ray optics. Now if λ /d is small, sinθ must be small as well, and the spacing between the diffraction fringes will be small as well. Although we have not proven it, the central fringe is always the brightest, and the fringes get dimmer and dimmer as we go farther from it. For small values of λ /d, the part of the diffraction pattern that is bright enough to be detectable covers only a small range of angles. This is exactly what we would expect from ray optics: the rays passing through the two slits would remain parallel, and would continue moving in the θ =0 direction. (In fact there would be images of the two separate slits on the screen, but our analysis was all in terms of angles, so we should not expect it to address the issue of whether there is structure within a set of rays that are all traveling in the θ =0 direction.)
Example 14: Spacing of the fringes at small angles
At small angles, we can use the approximation sinθ≈θ, which is
valid if θ is measured in radians. The equation for
double-slit diffraction becomes simply
which can be solved for θ to give
The difference in angle between successive fringes is the
change in θ that results from changing m
by plus or minus one,
For example, if we write θ7 for the angle of the
seventh bright fringe on one side of the central maximum and
θ8 for the neighboring one, we have
and similarly for any other neighboring pair of fringes.
Although the equation λ /d=sin θ /m is only
valid for a double slit, it is can still be a guide to our
thinking even if we are observing diffraction of light by a
virus or a flea's leg: it is always true that
(1) large values of λ /d lead to a broad diffraction pattern, and
(2) diffraction patterns are repetitive.
In many cases the equation looks just like
λ /d =sin θ /m but with an extra numerical factor thrown
in, and with d interpreted as some other dimension of the
object, e.g., the diameter of a piece of wire.

s / A double-slit diffraction pattern (top), and a pattern made by five slits (bottom).
Repetition
Suppose we replace a double slit with a triple slit, r. We
can think of this as a third repetition of the structures that were
present in the double slit. Will this device be an
improvement over the double slit for any practical reasons?
The answer is yes, as can be shown using figure t.
For ease of visualization, I have violated our usual
rule of only considering points very far from the diffracting
object. The scale of the drawing is such that a wavelengths
is one cm. In t/1, all three waves travel an integer number
of wavelengths to reach the same point, so there is a bright
central spot, as we would expect from our experience with
the double slit. In figure t/2, we show the path lengths to
a new point. This point is farther from slit A by a quarter
of a wavelength, and correspondingly closer to slit C. The
distance from slit B has hardly changed at all. Because
the paths lengths traveled from slits A and C differ from
half a wavelength, there will be perfect destructive
interference between these two waves. There is still some
uncanceled wave intensity because of slit B, but the
amplitude will be three times less than in figure t/1,
resulting in a factor of 9 decrease in brightness. Thus, by
moving off to the right a little, we have gone from the
bright central maximum to a point that is quite dark.

t / 1. There is a bright central maximum. 2. At this point just off the central maximum, the path lengths traveled by the three waves have changed.
Now let's compare with what would have happened if slit C had been covered, creating a plain old double slit. The waves coming from slits A and B would have been out of phase by 0.23 wavelengths, but this would not have caused very severe interference. The point in figure t/2 would have been quite brightly lit up. To summarize, we have found that adding a third slit narrows down the central fringe dramatically. The same is true for all the other fringes as well, and since the same amount of energy is concentrated in narrower diffraction fringes, each fringe is brighter and easier to see, s. This is an example of a more general fact about diffraction: if some feature of the diffracting object is repeated, the locations of the maxima and minima are unchanged, but they become narrower. Taking this reasoning to its logical conclusion, a diffracting object with thousands of slits would produce extremely narrow fringes. Such an object is called a diffraction grating.

u / Single-slit diffraction of water waves.
![]()
v / Single-slit diffraction of red light. Note the double width of the central maximum.

w / A pretty good simulation of the single-slit pattern of figure u, made by using three motors to produce overlapping ripples from three neighboring points in the water.

x / An image of the Pleiades star cluster. The circular rings around the bright stars are due to single-slit diffraction at the mouth of the telescope's tube.
Single-slit diffraction
If we use only a single slit, is there diffraction? If the
slit is not wide compared to a wavelength of light, then we
can approximate its behavior by using only a single set of
Huygens ripples. There are no other sets of ripples to add
to it, so there are no constructive or destructive
interference effects, and no maxima or minima. The result
will be a uniform spherical wave of light spreading out in
all directions, like what we would expect from a tiny
lightbulb. We could call this a diffraction pattern, but it
is a completely featureless one, and it could not be used,
for instance, to determine the wavelength of the light, as
other diffraction patterns could.
All of this, however, assumes that the slit is narrow
compared to a wavelength of light. If, on the other hand,
the slit is broader, there will indeed be interference among
the sets of ripples spreading out from various points along
the opening. Figure u shows an example with water waves,
and figure v with light.
self-check:
How does the wavelength of the waves compare with the width
of the slit in figure u?
(answer in the back of the PDF version of the book)
We will not go into the details of the analysis of
single-slit diffraction, but let us see how its properties
can be related to the general things we've learned about
diffraction. We know based on scaling arguments that the
angular sizes of features in the diffraction pattern must be
related to the wavelength and the width, a, of the slit by
some relationship of the form
This is indeed true, and for instance the angle between the
maximum of the central fringe and the maximum of the next
fringe on one side equals 1.5λ/a. Scaling arguments will
never produce factors such as the 1.5, but they tell us that
the answer must involve λ /a, so all the familiar
qualitative facts are true. For instance, shorter-wavelength
light will produce a more closely spaced diffraction pattern.
An important scientific example of single-slit diffraction
is in telescopes. Images of individual stars, as in
figure x, are a good way to examine diffraction effects,
because all stars except the sun are so far away that no
telescope, even at the highest magnification, can image
their disks or surface features. Thus any features of a
star's image must be due purely to optical effects such as
diffraction. A prominent cross appears around the brightest
star, and dimmer ones surround the dimmer stars. Something
like this is seen in most telescope photos, and indicates
that inside the tube of the telescope there were two
perpendicular struts or supports. Light diffracted around
these struts. You might think that diffraction could be
eliminated entirely by getting rid of all obstructions in
the tube, but the circles around the stars are diffraction
effects arising from single-slit diffraction at the mouth of
the telescope's tube! (Actually we have not
even talked about diffraction through a circular opening, but
the idea is the same.) Since the angular sizes of the
diffracted images depend on λ/a, the only way to
improve the resolution of the images is to increase the
diameter, a, of the tube. This is one of the main reasons
(in addition to light-gathering power) why the best
telescopes must be very large in diameter.
self-check:
What would this imply about radio telescopes as compared
with visible-light telescopes?
(answer in the back of the PDF version of the book)
Double-slit diffraction is easier to understand conceptually
than single-slit diffraction, but if you do a double-slit
diffraction experiment in real life, you are likely to
encounter a complicated pattern like figure z/1,
rather than the simpler one, 2, you were expecting.
This is because the slits are fairly big compared to the
wavelength of the light being used. We really have two
different distances in our pair of slits: d, the distance
between the slits, and w, the width of each slit. Remember
that smaller distances on the object the light diffracts
around correspond to larger features of the diffraction
pattern. The pattern 1 thus has two spacings in it: a short
spacing corresponding to the large distance d, and a long
spacing that relates to the small dimension w.

z / 1. A diffraction pattern formed by a real double slit. The width of each slit is fairly big compared to the wavelength of the light. This is a real photo. 2. This idealized pattern is not likely to occur in real life. To get it, you would need each slit to be so narrow that its width was comparable to the wavelength of the light, but that's not usually possible. This is not a real photo. 3. A real photo of a single-slit diffraction pattern caused by a slit whose width is the same as the widths of the slits used to make the top pattern.
”Discussion Question” ◊ Why is it optically impossible for bacteria to evolve eyes that use visible light to form images?

aa / Light could take many different paths from A to B.
The principle of least time
In subsection
12.1.5
and
12.4.4,
we saw how in the ray model of
light, both refraction and reflection can be described in an
elegant and beautiful way by a single principle, the
principle of least time. We can now justify the principle of
least time based on the wave model of light. Consider an
example involving reflection, aa. Starting at point A,
Huygens' principle for waves tells us that we can think of
the wave as spreading out in all directions. Suppose we
imagine all the possible ways that a ray could travel from A
to B. We show this by drawing 25 possible paths, of which
the central one is the shortest. Since the principle of
least time connects the wave model to the ray model, we
should expect to get the most accurate results when the
wavelength is much shorter than the distances involved ---
for the sake of this numerical example, let's say that a
wavelength is 1/10 of the shortest reflected path from A to
B. The table, 2, shows the distances traveled by the 25 rays.
Note how similar are the distances traveled by the group of
7 rays, indicated with a bracket, that come closest to
obeying the principle of least time. If we think of each one
as a wave, then all 7 are again nearly in phase at point
B. However, the rays that are farther from satisfying the
principle of least time show more rapidly changing
distances; on reuniting at point B, their phases are a
random jumble, and they will very nearly cancel each other
out. Thus, almost none of the wave energy delivered to point
B goes by these longer paths. Physically we find, for
instance, that a wave pulse emitted at A is observed at B
after a time interval corresponding very nearly to the
shortest possible path, and the pulse is not very “smeared
out” when it gets there. The shorter the wavelength
compared to the dimensions of the figure, the more accurate
these approximate statements become.
Instead of drawing a finite number of rays, such 25, what
happens if we think of the angle, θ, of emission of
the ray as a continuously varying variable? Minimizing the
distance L requires
Because L is changing slowly in the vicinity of the angle
that satisfies the principle of least time, all the rays
that come out close to this angle have very nearly the same
L, and remain very nearly in phase when they reach B.
This is the basic reason why the discrete table, aa/2, turned
out to have a group of rays that all traveled nearly the same distance.
As discussed in subsection 12.1.5, the principle of least time is
really a principle of least or greatest time. This
makes perfect sense, since d L/d θ =0 can in general
describe either a minimum or a maximum
The principle of least time is very general. It does not
apply just to refraction and reflection --- it can even be
used to prove that light rays travel in a straight line
through empty space, without taking detours! This general
approach to wave motion was used by Richard Feynman, one of
the pioneers who in the 1950's reconciled quantum mechanics
with relativity (book 6 in this series). A very readable explanation is
given in a book Feynman wrote for laypeople, QED: The
Strange Theory of Light and Matter.
Exercises
Exercise A: Exploring Images With a Curved Mirror
Equipment:
concave mirrors with deep curvature
concave mirrors with gentle curvature
convex mirrors
1. Obtain a curved mirror from your instructor. If it is silvered on both sides, make sure you're working with the concave side, which bends light rays inward. Look at your own face in the mirror. Now change the distance between your face and the mirror, and see what happens. Explore the full range of possible distances between your face and the mirror. In these observations you've been changing two variables at once: the distance between the object (your face) and the mirror, and the distance from the mirror to your eye. In general, scientific experiments become easier to interpret if we practice isolation of variables, i.e., only change one variable while keeping all the others constant. In parts 2 and 3 you'll form an image of an object that's not your face, so that you can have independent control of the object distance and the point of view. 2. With the mirror held far away from you, observe the image of something behind you, over your shoulder. Now bring your eye closer and closer to the mirror. Can you see the image with your eye very close to the mirror? See if you can explain your observation by drawing a ray diagram.
> turn page 3. Now imagine the following new situation, but don't actually do it yet. Suppose you lay the mirror face-up on a piece of tissue paper, put your finger a few cm above the mirror, and look at the image of your finger. As in part 2, you can bring your eye closer and closer to the mirror. Will you be able to see the image with your eye very close to the mirror? Draw a ray diagram to help you predict what you will observe. Prediction:\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Now test your prediction. If your prediction was incorrect, see if you can figure out what went wrong, or ask your instructor for help. 4. For parts 4 and 5, it's more convenient to use concave mirrors that are more gently curved; obtain one from your instructor. Lay the mirror on the tissue paper, and use it to create an image of the overhead lights on a piece of paper above it and a little off to the side. What do you have to do in order to make the image clear? Can you explain this observation using a ray diagram?
> turn page 5. Now imagine the following experiment, but don't do it yet. What will happen to the image on the paper if you cover half of the mirror with your hand? Prediction:\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Test your prediction. If your prediction was incorrect, can you explain what happened? 6. Now imagine forming an image with a convex mirror (one that bulges outward), and that therefore bends light rays away from the central axis (i.e., is diverging). Draw a typical ray diagram. Is the image real, or virtual? Will there be more than one type of image? Prediction:\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Test your prediction.
Exercise B: Object and Image Distances
Equipment:
optical benches
converging mirrors
illuminated objects
1. Set up the optical bench with the mirror at zero on the centimeter scale. Set up the illuminated object on the bench as well. 2. Each group will locate the image for their own value of the object distance, by finding where a piece of paper has to be placed in order to see the image on it. (The instructor will do one point as well.) Note that you will have to tilt the mirror a little so that the paper on which you project the image doesn't block the light from the illuminated object. Is the image real or virtual? How do you know? Is it inverted, or uninverted? Draw a ray diagram. 3. Measure the image distance and write your result in the table on the board. Do the same for the magnification. 4. What do you notice about the trend of the data on the board? Draw a second ray diagram with a different object distance, and show why this makes sense. Some tips for doing this correctly: (1) For simplicity, use the point on the object that is on the mirror's axis. (2) You need to trace two rays to locate the image. To save work, don't just do two rays at random angles. You can either use the on-axis ray as one ray, or do two rays that come off at the same angle, one above and one below the axis. (3) Where each ray hits the mirror, draw the normal line, and make sure the ray is at equal angles on both sides of the normal. 5. We will find the mirror's focal length from the instructor's data-point. Then, using this focal length, calculate a theoretical prediction of the image distance, and write it on the board next to the experimentally determined image distance.
Exercise C: How strong are your glasses?
This exercise was created by Dan MacIsaac.
Equipment:
eyeglasses
outbending lenses for students who don't wear glasses, or who use inbending glasses
rulers and metersticks
scratch paper
marking pens
Most people who wear glasses have glasses whose lenses are outbending, which allows them to focus on objects far away. Such a lens cannot form a real image, so its focal length cannot be measured as easily as that of an inbending lens. In this exercise you will determine the focal length of your own glasses by taking them off, holding them at a distance from your face, and looking through them at a set of parallel lines on a piece of paper. The lines will be reduced (the lens's magnification is less than one), and by adjusting the distance between the lens and the paper, you can make the magnification equal 1/2 exactly, so that two spaces between lines as seen through the lens fit into one space as seen simultaneously to the side of the lens. This object distance can be used in order to find the focal length of the lens. 1. Use a marker to draw three evenly spaced parallel lines on the paper. (A spacing of a few cm works well.) 2. Does this technique really measure magnification or does it measure angular magnification? What can you do in your experiment in order to make these two quantities nearly the same, so the math is simpler? 3. Before taking any numerical data, use algebra to find the focal length of the lens in terms of do, the object distance that results in a magnification of 1/2. 4. Measure the object distance that results in a magnification of 1/2, and determine the focal length of your lens.
Exercise D: Double-Source Interference
1. Two sources separated by a distance d=1 cm make circular ripples with a wavelength of λ=2 cm. On a piece of paper, make a life-size drawing of the two sources in the default setup, and locate the following points:
A. The point that is 10 wavelengths from source #1 and 10 wavelengths from source #2.
B. The point that is 10.5 wavelengths from #1 and 10.5 from #2.
C. The point that is 11 wavelengths from #1 and 11 from #2.
D. The point that is 10 wavelengths from #1 and 10.5 from #2.
E. The point that is 11 wavelengths from #1 and 11.5 from #2.
F. The point that is 10 wavelengths from #1 and 11 from #2.
G. The point that is 11 wavelengths from #1 and 12 from #2.
You can do this either using a compass or by putting the
next page under your paper and tracing. It is not necessary to trace
all the arcs completely, and doing so is unnecessarily time-consuming;
you can fairly easily estimate where these points would lie, and just
trace arcs long enough to find the relevant intersections.
What do these points correspond to in the real wave pattern?
2. Make a fresh copy of your drawing, showing only point F
and the two sources, which form a long, skinny triangle. Now
suppose you were to change the setup by doubling
d, while leaving λ the same. It's easiest to understand what's
happening on the drawing if you move both sources outward,
keeping the center fixed. Based on your drawing, what will
happen to the position of point F when you double d? How
has the angle of point F changed?
3. In part 2, you saw the effect
of doubling d while leaving λ the same. Now what
do you think would happen to your angles if, starting from
the standard setup, you doubled λ while leaving d
the same?\_\_\_\_\_\_\_\_\_
4. Suppose λ was a millionth of a centimeter, while
d was still as in the standard setup. What would happen to
the angles? What does this tell you about observing
diffraction of light?
-
Exercise E: Single-slit diffraction
Equipment:
rulers
computer with web browser
The following page is a diagram of a single slit and a
screen onto which its diffraction pattern is projected. The
class will make a numerical prediction of the intensity of
the pattern at the different points on the screen. Each
group will be responsible for calculating the intensity at
one of the points. (Either 11 groups or six will work nicely
-- in the latter case, only points a, c, e, g, i,
and k are used.) The idea is to break up the wavefront in
the mouth of the slit into nine parts, each of which is
assumed to radiate semicircular ripples as in Huygens'
principle. The wavelength of the wave is 1 cm, and we assume
for simplicity that each set of ripples has an amplitude of
1 unit when it reaches the screen.
1. For simplicity, let's imagine that we were only to use
two sets of ripples rather than nine. You could measure the
distance from each of the two points inside the slit to your
point on the screen. Suppose the distances were both 25.0
cm. What would be the amplitude of the superimposed waves at
this point on the screen?
Suppose one distance was 24.0 cm and the other was 25.0
cm. What would happen?
What if one was 24.0 cm and the other was 26.0 cm?
What if one was 24.5 cm and the other was 25.0 cm?
In general, what combinations of distances will lead to
completely destructive and completely constructive interference?
Can you estimate the answer in the case where the distances
are 24.7 and 25.0 cm?
2. Although it is possible to calculate mathematically the
amplitude of the sine wave that results from superimposing
two sine waves with an arbitrary phase difference between
them, the algebra is rather laborious, and it become even
more tedious when we have more than two waves to superimpose.
Instead, one can simply use a computer spreadsheet or some
other computer program to add up the sine waves numerically
at a series of points covering one complete cycle. This is
what we will actually do. You just need to enter the
relevant data into the computer, then examine the results
and pick off the amplitude from the resulting list of numbers.
You can run the software through a web interface at
http://lightandmatter.com/cgi-bin/diffraction1.cgi.
3. Measure all nine distances to your group's point on the
screen, and write them on the board - that way everyone can
see everyone else's data, and the class can try to make
sense of why the results came out the way they did.
Determine the amplitude of the combined wave, and write it
on the board as well.
The class will discuss why the results came out the way they did.
-
Exercise F: Diffraction of Light
Equipment:
slit patterns,
lasers,
straight-filament bulbs
===station 1===
You have a mask with a bunch of different double slits cut out of it. The values of w and d are as follows:
| pattern A | w=0.04 mm | d=.250 mm |
| pattern B | w=0.04 mm | d=.500 mm |
| pattern C | w=0.08 mm | d=.250 mm |
| pattern D | w=0.08 mm | d=.500 mm |
Predict how the patterns will look different, and test your prediction. The easiest way to get the laser to point at different sets of slits is to stick folded up pieces of paper in one side or the other of the holders.
===station 2===
This is just like station 1, but with single slits:
| pattern A | w=0.02 mm |
| pattern B | w=0.04 mm |
| pattern C | w=0.08 mm |
| pattern D | w=0.16 mm |
Predict what will happen, and test your predictions. If you have time, check the actual numerical ratios of the w values against the ratios of the sizes of the diffraction patterns
===station 3===
This is like station 1, but the only difference among the sets of slits is how many slits there are:
| pattern A | double slit |
| pattern B | 3 slits |
| pattern C | 4 slits |
| pattern D | 5 slits |
===station 4===
Hold the diffraction grating up to your eye, and look through it at the straight-filament light bulb. If you orient the grating correctly, you should be able to see the m=1
and m=-1 diffraction patterns off the left and right. If you have it oriented the wrong way, they'll be above and below the bulb instead, which is inconvenient
because the bulb's filament is vertical. Where is the m=0 fringe? Can you see m=2, etc.?
Station 5 has the same equipment as station 4. If you're assigned to station 5 first, you should actually do activity 4 first, because it's easier.
===station 5===
Use the transformer to increase and decrease the voltage across the bulb. This allows
you to control the filament's temperature. Sketch graphs of intensity as a function of wavelength for various temperatures. The
inability of the wave model of light to explain the mathematical shapes of these curves was historically one of the reasons
for creating a new model, in which light is both a particle and a wave.
Footnotes
which is that the “focal point” is the point lying on the optical axis at a distance from the mirror equal to the focal length. This term isn't particularly helpful, because it names a location where nothing normally happens. In particular, it is not normally the place where the rays come to a focus! --- that would be the image point. In other words, we don't normally have di=f, unless perhaps do=∞. A recent online discussion among some physics teachers (https://carnot.physics.buffalo.edu/archives, Feb. 2006) showed that many disliked the terminology, felt it was misleading, or didn't know it and would have misinterpreted it if they had come across it. That is, it appears to be what grammarians call a “skunked term” --- a word that bothers half the population when it's used
incorrectly, and the other half when it's used correctly.pointing out the pedagogical advantages of using both
equations side by side.






















