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Ads for one Macintosh computer bragged that it could do an arithmetic calculation in less time than it took for the light to get from the screen to your eye. We find this impressive because of the contrast between the speed of light and the speeds at which we interact with physical objects in our environment. Perhaps it shouldn't surprise us, then, that Newton succeeded so well in explaining the motion of objects, but was far less successful with the study of light.
These books are billed as the Light and Matter series, but only now, in the fifth of the six volumes, are we ready to focus on light. If you are reading the series in order, then you know that the climax of our study of electricity and magnetism was discovery that light is an electromagnetic wave. Knowing this, however, is not the same as knowing everything about eyes and telescopes. In fact, the full description of light as a wave can be rather cumbersome. We will instead spend most of this book making use of a simpler model of light, the ray model, which does a fine job in most practical situations. Not only that, but we will even backtrack a little and start with a discussion of basic ideas about light and vision that predated the discovery of electromagnetic waves.

a / Light from a candle is bumped off course by a piece of glass. Inserting the glass causes the apparent location of the candle to shift. The same effect can be produced by taking off your eyeglasses and looking at which you see near the edge of the lens, but a flat piece of glass works just as well as a lens for this purpose.

b / An image of Jupiter and its moon Io (left) from the Cassini probe.

c / The earth is moving toward Jupiter and Io. Since the distance is shrinking, it is taking less and less time for the light to get to us from Io, and Io appears to circle Jupiter more quickly than normal. Six months later, the earth will be on the opposite side of the sun, and receding from Jupiter and Io, so Io will appear to revolve around Jupiter more slowly.
Despite its title, this chapter is far from your first look at light. That familiarity might seem like an advantage, but most people have never thought carefully about light and vision. Even smart people who have thought hard about vision have come up with incorrect ideas. The ancient Greeks, Arabs and Chinese had theories of light and vision, all of which were mostly wrong, and all of which were accepted for thousands of years.
One thing the ancients did get right is that there is a distinction between objects that emit light and objects that don't. When you see a leaf in the forest, it's because three different objects are doing their jobs: the leaf, the eye, and the sun. But luminous objects like the sun, a flame, or the filament of a light bulb can be seen by the eye without the presence of a third object. Emission of light is often, but not always, associated with heat. In modern times, we are familiar with a variety of objects that glow without being heated, including fluorescent lights and glow-in-the-dark toys.
How do we see luminous objects? The Greek philosophers Pythagoras (b. ca. 560 BC) and Empedocles of Acragas (b. ca. 492 BC), who unfortunately were very influential, claimed that when you looked at a candle flame, the flame and your eye were both sending out some kind of mysterious stuff, and when your eye's stuff collided with the candle's stuff, the candle would become evident to your sense of sight.
Bizarre as the Greek “collision of stuff theory” might seem, it had a couple of good features. It explained why both the candle and your eye had to be present for your sense of sight to function. The theory could also easily be expanded to explain how we see nonluminous objects. If a leaf, for instance, happened to be present at the site of the collision between your eye's stuff and the candle's stuff, then the leaf would be stimulated to express its green nature, allowing you to perceive it as green.
Modern people might feel uneasy about this theory, since it suggests that greenness exists only for our seeing convenience, implying a human precedence over natural phenomena. Nowadays, people would expect the cause and effect relationship in vision to be the other way around, with the leaf doing something to our eye rather than our eye doing something to the leaf. But how can you tell? The most common way of distinguishing cause from effect is to determine which happened first, but the process of seeing seems to occur too quickly to determine the order in which things happened. Certainly there is no obvious time lag between the moment when you move your head and the moment when your reflection in the mirror moves.
Today, photography provides the simplest experimental evidence that nothing has to be emitted from your eye and hit the leaf in order to make it “greenify.” A camera can take a picture of a leaf even if there are no eyes anywhere nearby. Since the leaf appears green regardless of whether it is being sensed by a camera, your eye, or an insect's eye, it seems to make more sense to say that the leaf's greenness is the cause, and something happening in the camera or eye is the effect.
Another issue that few people have considered is whether a candle's flame simply affects your eye directly, or whether it sends out light which then gets into your eye. Again, the rapidity of the effect makes it difficult to tell what's happening. If someone throws a rock at you, you can see the rock on its way to your body, and you can tell that the person affected you by sending a material substance your way, rather than just harming you directly with an arm motion, which would be known as “action at a distance.” It is not easy to do a similar observation to see whether there is some “stuff” that travels from the candle to your eye, or whether it is a case of action at a distance.
Newtonian physics includes both action at a distance (e.g., the earth's gravitational force on a falling object) and contact forces such as the normal force, which only allow distant objects to exert forces on each other by shooting some substance across the space between them (e.g., a garden hose spraying out water that exerts a force on a bush).
One piece of evidence that the candle sends out stuff that travels to your eye is that as in figure a, intervening transparent substances can make the candle appear to be in the wrong location, suggesting that light is a thing that can be bumped off course. Many people would dismiss this kind of observation as an optical illusion, however. (Some optical illusions are purely neurological or psychological effects, although some others, including this one, turn out to be caused by the behavior of light itself.)
A more convincing way to decide in which category light belongs is to find out if it takes time to get from the candle to your eye; in Newtonian physics, action at a distance is supposed to be instantaneous. The fact that we speak casually today of “the speed of light” implies that at some point in history, somebody succeeded in showing that light did not travel infinitely fast. Galileo tried, and failed, to detect a finite speed for light, by arranging with a person in a distant tower to signal back and forth with lanterns. Galileo uncovered his lantern, and when the other person saw the light, he uncovered his lantern. Galileo was unable to measure any time lag that was significant compared to the limitations of human reflexes.
The first person to prove that light's speed was finite, and to determine it numerically, was Ole Roemer, in a series of measurements around the year 1675. Roemer observed Io, one of Jupiter's moons, over a period of several years. Since Io presumably took the same amount of time to complete each orbit of Jupiter, it could be thought of as a very distant, very accurate clock. A practical and accurate pendulum clock had recently been invented, so Roemer could check whether the ratio of the two clocks' cycles, about 42.5 hours to 1 orbit, stayed exactly constant or changed a little. If the process of seeing the distant moon was instantaneous, there would be no reason for the two to get out of step. Even if the speed of light was finite, you might expect that the result would be only to offset one cycle relative to the other. The earth does not, however, stay at a constant distance from Jupiter and its moons. Since the distance is changing gradually due to the two planets' orbital motions, a finite speed of light would make the “Io clock” appear to run faster as the planets drew near each other, and more slowly as their separation increased. Roemer did find a variation in the apparent speed of Io's orbits, which caused Io's eclipses by Jupiter (the moments when Io passed in front of or behind Jupiter) to occur about 7 minutes early when the earth was closest to Jupiter, and 7 minutes late when it was farthest. Based on these measurements, Roemer estimated the speed of light to be approximately 2×108 m/s, which is in the right ballpark compared to modern measurements of 3×108 m/s. (I'm not sure whether the fairly large experimental error was mainly due to imprecise knowledge of the radius of the earth's orbit or limitations in the reliability of pendulum clocks.)
Many people are confused by the relationship between sound and light. Although we use different organs to sense them, there are some similarities. For instance, both light and sound are typically emitted in all directions by their sources. Musicians even use visual metaphors like “tone color,” or “a bright timbre” to describe sound. One way to see that they are clearly different phenomena is to note their very different velocities. Sure, both are pretty fast compared to a flying arrow or a galloping horse, but as we have seen, the speed of light is so great as to appear instantaneous in most situations. The speed of sound, however, can easily be observed just by watching a group of schoolchildren a hundred feet away as they clap their hands to a song. There is an obvious delay between when you see their palms come together and when you hear the clap.
The fundamental distinction between sound and light is that sound is an oscillation in air pressure, so it requires air (or some other medium such as water) in which to travel. Today, we know that outer space is a vacuum, so the fact that we get light from the sun, moon and stars clearly shows that air is not necessary for the propagation of light.
◊ If you observe thunder and lightning, you can tell how far away the storm is. Do you need to know the speed of sound, of light, or of both?
◊ When phenomena like X-rays and cosmic rays were first discovered, suggest a way one could have tested whether they were forms of light.
◊ Why did Roemer only need to know the radius of the earth's orbit, not Jupiter's, in order to find the speed of light?

d / Two self-portraits of the author, one taken in a mirror and one with a piece of aluminum foil.

e / Specular and diffuse reflection.

f / Light bounces off of the ceiling, then off of the book.

g / Discussion question C.
The reason why the sun feels warm on your skin is that the sunlight is being absorbed, and the light energy is being transformed into heat energy. The same happens with artificial light, so the net result of leaving a light turned on is to heat the room. It doesn't matter whether the source of the light is hot, like the sun, a flame, or an incandescent light bulb, or cool, like a fluorescent bulb. (If your house has electric heat, then there is absolutely no point in fastidiously turning off lights in the winter; the lights will help to heat the house at the same dollar rate as the electric heater.)
This process of heating by absorption is entirely different from heating by thermal conduction, as when an electric stove heats spaghetti sauce through a pan. Heat can only be conducted through matter, but there is vacuum between us and the sun, or between us and the filament of an incandescent bulb. Also, heat conduction can only transfer heat energy from a hotter object to a colder one, but a cool fluorescent bulb is perfectly capable of heating something that had already started out being warmer than the bulb itself.
Not all the light energy that hits an object is transformed into heat. Some is reflected, and this leads us to the question of how we see nonluminous objects. If you ask the average person how we see a light bulb, the most likely answer is “The light bulb makes light, which hits our eyes.” But if you ask how we see a book, they are likely to say “The bulb lights up the room, and that lets me see the book.” All mention of light actually entering our eyes has mysteriously disappeared.
Most people would disagree if you told them that light was reflected from the book to the eye, because they think of reflection as something that mirrors do, not something that a book does. They associate reflection with the formation of a reflected image, which does not seem to appear in a piece of paper.
Imagine that you are looking at your reflection in a nice smooth piece of aluminum foil, fresh off the roll. You perceive a face, not a piece of metal. Perhaps you also see the bright reflection of a lamp over your shoulder behind you. Now imagine that the foil is just a little bit less smooth. The different parts of the image are now a little bit out of alignment with each other. Your brain can still recognize a face and a lamp, but it's a little scrambled, like a Picasso painting. Now suppose you use a piece of aluminum foil that has been crumpled up and then flattened out again. The parts of the image are so scrambled that you cannot recognize an image. Instead, your brain tells you you're looking at a rough, silvery surface.
Mirror-like reflection at a specific angle is known as specular reflection, and random reflection in many directions is called diffuse reflection. Diffuse reflection is how we see nonluminous objects. Specular reflection only allows us to see images of objects other than the one doing the reflecting. In top part of figure d, imagine that the rays of light are coming from the sun. If you are looking down at the reflecting surface, there is no way for your eye-brain system to tell that the rays are not really coming from a sun down below you.
Figure f shows another example of how we can't avoid the conclusion that light bounces off of things other than mirrors. The lamp is one I have in my house. It has a bright bulb, housed in a completely opaque bowl-shaped metal shade. The only way light can get out of the lamp is by going up out of the top of the bowl. The fact that I can read a book in the position shown in the figure means that light must be bouncing off of the ceiling, then bouncing off of the book, then finally getting to my eye.
This is where the shortcomings of the Greek theory of vision become glaringly obvious. In the Greek theory, the light from the bulb and my mysterious “eye rays” are both supposed to go to the book, where they collide, allowing me to see the book. But we now have a total of four objects: lamp, eye, book, and ceiling. Where does the ceiling come in? Does it also send out its own mysterious “ceiling rays,” contributing to a three-way collision at the book? That would just be too bizarre to believe!
The differences among white, black, and the various shades of gray in between is a matter of what percentage of the light they absorb and what percentage they reflect. That's why light-colored clothing is more comfortable in the summer, and light-colored upholstery in a car stays cooler that dark upholstery.
We have already seen that the physiological sensation of loudness relates to the sound's intensity (power per unit area), but is not directly proportional to it. If sound A has an intensity of 1 nW/m2, sound B is 10 nW/m2, and sound C is 100 nW/m2, then the increase in loudness from C to B is perceived to be the same as the increase from A to B, not ten times greater. That is, the sensation of loudness is logarithmic.
The same is true for the brightness of light. Brightness is related to power per unit area, but the psychological relationship is a logarithmic one rather than a proportionality. For doing physics, it's the power per unit area that we're interested in. The relevant unit is W/m2. One way to determine the brightness of light is to measure the increase in temperature of a black object exposed to the light. The light energy is being converted to heat energy, and the amount of heat energy absorbed in a given amount of time can be related to the power absorbed, using the known heat capacity of the object. More practical devices for measuring light intensity, such as the light meters built into some cameras, are based on the conversion of light into electrical energy, but these meters have to be calibrated somehow against heat measurements.
◊ The curtains in a room are drawn, but a small gap lets light through, illuminating a spot on the floor. It may or may not also be possible to see the beam of sunshine crossing the room, depending on the conditions. What's going on?
◊ Laser beams are made of light. In science fiction movies, laser beams are often shown as bright lines shooting out of a laser gun on a spaceship. Why is this scientifically incorrect?
◊ A documentary film-maker went to Harvard's 1987 graduation ceremony and asked the graduates, on camera, to explain the cause of the seasons. Only two out of 23 were able to give a correct explanation, but you now have all the information needed to figure it out for yourself, assuming you didn't already know. The figure shows the earth in its winter and summer positions relative to the sun. Hint: Consider the units used to measure the brightness of light, and recall that the sun is lower in the sky in winter, so its rays are coming in at a shallower angle.
Note how I've been casually diagramming the motion of light with pictures showing light rays as lines on the page. More formally, this is known as the ray model of light. The ray model of light seems natural once we convince ourselves that light travels through space, and observe phenomena like sunbeams coming through holes in clouds. Having already been introduced to the concept of light as an electromagnetic wave, you know that the ray model is not the ultimate truth about light, but the ray model is simpler, and in any case science always deals with models of reality, not the ultimate nature of reality. The following table summarizes three models of light.

h / Three models of light.
The ray model is a generic one. By using it we can discuss the path taken by the light, without committing ourselves to any specific description of what it is that is moving along that path. We will use the nice simple ray model for most of this book, and with it we can analyze a great many devices and phenomena. Not until the last chapter will we concern ourselves specifically with wave optics, although in the intervening chapters I will sometimes analyze the same phenomenon using both the ray model and the wave model.Note that the statements about the applicability of the various models are only rough guides. For instance, wave interference effects are often detectable, if small, when light passes around an obstacle that is quite a bit bigger than a wavelength. Also, the criterion for when we need the particle model really has more to do with energy scales than distance scales, although the two turn out to be related.
The alert reader may have noticed that the wave model is required at scales smaller than a wavelength of light (on the order of a micrometer for visible light), and the particle model is demanded on the atomic scale or lower (a typical atom being a nanometer or so in size). This implies that at the smallest scales we need both the wave model and the particle model. They appear incompatible, so how can we simultaneously use both? The answer is that they are not as incompatible as they seem. Light is both a wave and a particle, but a full understanding of this apparently nonsensical statement is a topic for the following book in this series.

i / Examples of ray diagrams.
Without even knowing how to use the ray model to calculate anything numerically, we can learn a great deal by drawing ray diagrams. For instance, if you want to understand how eyeglasses help you to see in focus, a ray diagram is the right place to start. Many students under-utilize ray diagrams in optics and instead rely on rote memorization or plugging into formulas. The trouble with memorization and plug-ins is that they can obscure what's really going on, and it is easy to get them wrong. Often the best plan is to do a ray diagram first, then do a numerical calculation, then check that your numerical results are in reasonable agreement with what you expected from the ray diagram.

j / 1. Correct. 2. Incorrect: implies that diffuse reflection only gives one ray from each reflecting point. 3. Correct, but unnecessarily complicated
Figure j shows some guidelines for using ray diagrams effectively. The light rays bend when they pass out through the surface of the water (a phenomenon that we'll discuss in more detail later). The rays appear to have come from a point above the goldfish's actual location, an effect that is familiar to people who have tried spear-fishing.◊ Suppose an intelligent tool-using fish is spear-hunting for humans. Draw a ray diagram to show how the fish has to correct its aim. Note that although the rays are now passing from the air to the water, the same rules apply: the rays are closer to being perpendicular to the surface when they are in the water, and rays that hit the air-water interface at a shallow angle are bent the most.

k / The geometry of specular reflection.

m / Discussion question B.

n / Discussion question C.

o / The solid lines are physically possible paths for light rays traveling from A to B and from A to C. They obey the principle of least time. The dashed lines do not obey the principle of least time, and are not physically possible.
To change the motion of a material object, we use a force. Is there any way to exert a force on a beam of light? Experiments show that electric and magnetic fields do not deflect light beams, so apparently light has no electric charge. Light also has no mass, so until the twentieth century it was believed to be immune to gravity as well. Einstein predicted that light beams would be very slightly deflected by strong gravitational fields, and he was proved correct by observations of rays of starlight that came close to the sun, but obviously that's not what makes mirrors and lenses work!
If we investigate how light is reflected by a mirror, we will find that the process is horrifically complex, but the final result is surprisingly simple. What actually happens is that the light is made of electric and magnetic fields, and these fields accelerate the electrons in the mirror. Energy from the light beam is momentarily transformed into extra kinetic energy of the electrons, but because the electrons are accelerating they re-radiate more light, converting their kinetic energy back into light energy. We might expect this to result in a very chaotic situation, but amazingly enough, the electrons move together to produce a new, reflected beam of light, which obeys two simple rules:
The two angles can be defined either with respect to the normal, like angles B and C in the figure, or with respect to the reflecting surface, like angles A and D. There is a convention of several hundred years' standing that one measures the angles with respect to the normal, but the rule about equal angles can logically be stated either as B=C or as A=D.
The phenomenon of reflection occurs only at the boundary between two media, just like the change in the speed of light that passes from one medium to another. As we have seen in book 3 of this series, this is the way all waves behave.
Most people are surprised by the fact that light can be reflected back from a less dense medium. For instance, if you are diving and you look up at the surface of the water, you will see a reflection of yourself.
self-check: Each of these diagrams is supposed to show two different rays being reflected from the same point on the same mirror. Which are correct, and which are incorrect?

(answer in the back of the PDF version of the book)
The fact that specular reflection displays equal angles of incidence and reflection means that there is a symmetry: if the ray had come in from the right instead of the left in the figure above, the angles would have looked exactly the same. This is not just a pointless detail about specular reflection. It's a manifestation of a very deep and important fact about nature, which is that the laws of physics do not distinguish between past and future. Cannonballs and planets have trajectories that are equally natural in reverse, and so do light rays. This type of symmetry is called time-reversal symmetry.
Typically, time-reversal symmetry is a characteristic of any process that does not involve heat. For instance, the planets do not experience any friction as they travel through empty space, so there is no frictional heating. We should thus expect the time-reversed versions of their orbits to obey the laws of physics, which they do. In contrast, a book sliding across a table does generate heat from friction as it slows down, and it is therefore not surprising that this type of motion does not appear to obey time-reversal symmetry. A book lying still on a flat table is never observed to spontaneously start sliding, sucking up heat energy and transforming it into kinetic energy.
Similarly, the only situation we've observed so far where light does not obey time-reversal symmetry is absorption, which involves heat. Your skin absorbs visible light from the sun and heats up, but we never observe people's skin to glow, converting heat energy into visible light. People's skin does glow in infrared light, but that doesn't mean the situation is symmetric. Even if you absorb infrared, you don't emit visible light, because your skin isn't hot enough to glow in the visible spectrum.
These apparent heat-related asymmetries are not actual asymmetries in the laws of physics. The interested reader may wish to learn more about this from the optional thermodynamics chapter of book 2 in this series.
A number of techniques can be used for creating artificial visual scenes in computer graphics. Figure l shows such a scene, which was created by the brute-force technique of simply constructing a very detailed ray diagram on a computer. This technique requires a great deal of computation, and is therefore too slow to be used for video games and computer-animated movies. One trick for speeding up the computation is to exploit the reversibility of light rays. If one was to trace every ray emitted by every illuminated surface, only a tiny fraction of those would actually end up passing into the virtual “camera,” and therefore almost all of the computational effort would be wasted. One can instead start a ray at the camera, trace it backward in time, and see where it would have come from. With this technique, there is no wasted effort.

l / This photorealistic image of a nonexistent countertop was produced completely on a computer, by computing a complicated ray diagram.
◊ If a light ray has a velocity vector with components cx and cy, what will happen when it is reflected from a surface that lies along the y axis? Make sure your answer does not imply a change in the ray's speed.
◊ Generalizing your reasoning from discussion question A, what will happen to the velocity components of a light ray that hits a corner, as shown in the figure, and undergoes two reflections?
◊ Three pieces of sheet metal arranged perpendicularly as shown in the figure form what is known as a radar corner. Let's assume that the radar corner is large compared to the wavelength of the radar waves, so that the ray model makes sense. If the radar corner is bathed in radar rays, at least some of them will undergo three reflections. Making a further generalization of your reasoning from the two preceding discussion questions, what will happen to the three velocity components of such a ray? What would the radar corner be useful for?

p / Paths AQB and APB are two conceivable paths that a ray could follow to get from A to B with one reflection, but only AQB is physically possible. We wish to prove that the path AQB, with equal angles of incidence and reflection, is shorter than any other path, such as APB. The trick is to construct a third point, C, lying as far below the surface as B lies above it. Then path AQC is a straight line whose length is the same as AQB's, and path APC has the same length as path APB. Since AQC is straight, it must be shorter than any other path such as APC that connects A and C, and therefore AQB must be shorter than any path such as APB.

q / Light is emitted at the center of an elliptical mirror. There are four physically possible paths by which a ray can be reflected and return to the center.
We had to choose between an unwieldy explanation of reflection at the atomic level and a simpler geometric description that was not as fundamental. There is a third approach to describing the interaction of light and matter which is very deep and beautiful. Emphasized by the twentieth-century physicist Richard Feynman, it is called the principle of least time, or Fermat's principle.
Let's start with the motion of light that is not interacting with matter at all. In a vacuum, a light ray moves in a straight line. This can be rephrased as follows: of all the conceivable paths light could follow from P to Q, the only one that is physically possible is the path that takes the least time.
What about reflection? If light is going to go from one point to another, being reflected on the way, the quickest path is indeed the one with equal angles of incidence and reflection. If the starting and ending points are equally far from the reflecting surface, o, it's not hard to convince yourself that this is true, just based on symmetry. There is also a tricky and simple proof, shown in figure p, for the more general case where the points are at different distances from the surface.
Not only does the principle of least time work for light in a vacuum and light undergoing reflection, we will also see in a later chapter that it works for the bending of light when it passes from one medium into another.
Although it is beautiful that the entire ray model of light can be reduced to one simple rule, the principle of least time, it may seem a little spooky to speak as if the ray of light is intelligent, and has carefully planned ahead to find the shortest route to its destination. How does it know in advance where it's going? What if we moved the mirror while the light was en route, so conditions along its planned path were not what it “expected?” The answer is that the principle of least time is really a shortcut for finding certain results of the wave model of light, which is the topic of the last chapter of this book.
There are a couple of subtle points about the principle of least time. First, the path does not have to be the quickest of all possible paths; it only needs to be quicker than any path that differs infinitesimally from it. In figure p, for instance, light could get from A to B either by the reflected path AQB or simply by going straight from A to B. Although AQB is not the shortest possible path, it cannot be shortened by changing it infinitesimally, e.g., by moving Q a little to the right or left. On the other hand, path APB is physically impossible, because it is possible to improve on it by moving point P infinitesimally to the right.
It's not quite right to call this the principle of least time. In figure q, for example, the four physically possible paths by which a ray can return to the center consist of two shortest-time paths and two longest-time paths. Strictly speaking, we should refer to the principle of least or greatest time, but most physicists omit the niceties, and assume that other physicists understand that both maxima and minima are possible.
Infants are always fascinated by the antics of the Baby in the Mirror. Now if you want to know something about mirror images that most people don't understand, try this. First bring this page closer and closer to your eyes, until you can no longer focus on it without straining. Then go in the bathroom and see how close you can get your face to the surface of the mirror before you can no longer easily focus on the image of your own eyes. You will find that the shortest comfortable eye-mirror distance is much less than the shortest comfortable eye-paper distance. This demonstrates that the image of your face in the mirror acts as if it had depth and existed in the space behind the mirror. If the image was like a flat picture in a book, then you wouldn't be able to focus on it from such a short distance.
In this chapter we will study the images formed by flat and curved mirrors on a qualitative, conceptual basis. Although this type of image is not as commonly encountered in everyday life as images formed by lenses, images formed by reflection are simpler to understand, so we discuss them first. In section 12.3 we will turn to a more mathematical treatment of images made by reflection. Surprisingly, the same equations can also be applied to lenses, which are the topic of section 12.4.
We can understand a mirror image using a ray diagram. Figure a shows several light rays, 1, that originated by diffuse reflection at the person's nose. They bounce off the mirror, producing new rays, 2. To anyone whose eye is in the right position to get one of these rays, they appear to have come from a behind the mirror, 3, where they would have originated from a single point. This point is where the tip of the image-person's nose appears to be. A similar analysis applies to every other point on the person's face, so it looks as though there was an entire face behind the mirror. The customary way of describing the situation requires some explanation:
This is referred to as a virtual image, because the rays do not actually cross at the point behind the mirror. They only appear to have originated there.
self-check:
Imagine that the person in figure a moves his face down quite a bit --- a couple of feet in real life, or a few inches on this scale drawing. Draw a new ray diagram. Will there still be an image? If so, where is it visible from?
(answer in the back of the PDF version of the book)
The geometry of specular reflection tells us that rays 1 and 2 are at equal angles to the normal (the imaginary perpendicular line piercing the mirror at the point of reflection). This means that ray 2's imaginary continuation, 3, forms the same angle with the mirror as ray 3. Since each ray of type 3 forms the same angles with the mirror as its partner of type 1, we see that the distance of the image from the mirror is the same as the actual face from the mirror, and lies directly across from it. The image therefore appears to be the same size as the actual face.

b / Example 2.
Figure c shows an old-fashioned device called a praxinoscope, which displays an animated picture when spun. The removable strip of paper with the pictures printed on it has twice the radius of the inner circle made of flat mirrors, so each picture's virtual image is at the center. As the wheel spins, each picture's image is replaced by the next, and so on.
◊ The figure shows an object that is off to one side of a mirror. Draw a ray diagram. Is an image formed? If so, where is it, and from which directions would it be visible?

d / An image formed by a curved mirror.

e / The image is magnified by the same factor in depth and in its other dimensions.
An image in a flat mirror is a pretechnological example: even animals can look at their reflections in a calm pond. We now pass to our first nontrivial example of the manipulation of an image by technology: an image in a curved mirror. Before we dive in, let's consider why this is an important example. If it was just a question of memorizing a bunch of facts about curved mirrors, then you would rightly rebel against an effort to spoil the beauty of your liberally educated brain by force-feeding you technological trivia. The reason this is an important example is not that curved mirrors are so important in and of themselves, but that the results we derive for curved bowl-shaped mirrors turn out to be true for a large class of other optical devices, including mirrors that bulge outward rather than inward, and lenses as well. A microscope or a telescope is simply a combination of lenses or mirrors or both. What you're really learning about here is the basic building block of all optical devices from movie projectors to octopus eyes.
Because the mirror in figure d is curved, it bends the rays back closer together than a flat mirror would: we describe it as converging. Note that the term refers to what it does to the light rays, not to the physical shape of the mirror's surface . (The surface itself would be described as concave. The term is not all that hard to remember, because the hollowed-out interior of the mirror is like a cave.) It is surprising but true that all the rays like 3 really do converge on a point, forming a good image. We will not prove this fact, but it is true for any mirror whose curvature is gentle enough and that is symmetric with respect to rotation about the perpendicular line passing through its center (not asymmetric like a potato chip). The old-fashioned method of making mirrors and lenses is by grinding them in grit by hand, and this automatically tends to produce an almost perfect spherical surface.
Bending a ray like 2 inward implies bending its imaginary continuation 3 outward, in the same way that raising one end of a seesaw causes the other end to go down. The image therefore forms deeper behind the mirror. This doesn't just show that there is extra distance between the image-nose and the mirror; it also implies that the image itself is bigger from front to back. It has been magnified in the front-to-back direction.
It is easy to prove that the same magnification also applies to the image's other dimensions. Consider a point like E in figure e. The trick is that out of all the rays diffusely reflected by E, we pick the one that happens to head for the mirror's center, C. The equal-angle property of specular reflection plus a little straightforward geometry easily leads us to the conclusion that triangles ABC and CDE are the same shape, with ABC being simply a scaled-up version of CDE. The magnification of depth equals the ratio BC/CD, and the up-down magnification is AB/DE. A repetition of the same proof shows that the magnification in the third dimension (out of the page) is also the same. This means that the image-head is simply a larger version of the real one, without any distortion. The scaling factor is called the magnification, M. The image in the figure is magnified by a factor M=1.9.
Note that we did not explicitly specify whether the mirror was a sphere, a paraboloid, or some other shape. However, we assumed that a focused image would be formed, which would not necessarily be true, for instance, for a mirror that was asymmetric or very deeply curved.
If we start by placing an object very close to the mirror, f/1, and then move it farther and farther away, the image at first behaves as we would expect from our everyday experience with flat mirrors, receding deeper and deeper behind the mirror. At a certain point, however, a dramatic change occurs. When the object is more than a certain distance from the mirror, f/2, the image appears upside-down and in front of the mirror.

f / 1. A virtual image. 2. A real image. As you'll verify in homework problem 12, the image is upside-down
Here's what's happened. The mirror bends light rays inward, but when the object is very close to it, as in f/1, the rays coming from a given point on the object are too strongly diverging (spreading) for the mirror to bring them back together. On reflection, the rays are still diverging, just not as strongly diverging. But when the object is sufficiently far away, f/2, the mirror is only intercepting the rays that came out in a narrow cone, and it is able to bend these enough so that they will reconverge.Note that the rays shown in the figure, which both originated at the same point on the object, reunite when they cross. The point where they cross is the image of the point on the original object. This type of image is called a real image, in contradistinction to the virtual images we've studied before. The use of the word “real” is perhaps unfortunate. It sounds as though we are saying the image was an actual material object, which of course it is not.
The distinction between a real image and a virtual image is an important one, because a real image can projected onto a screen or photographic film. If a piece of paper is inserted in figure f/2 at the location of the image, the image will be visible on the paper (provided the object is bright and the room is dark). Your eye uses a lens to make a real image on the retina.
self-check: Sketch another copy of the face in figure f/1, even farther from the mirror, and draw a ray diagram. What has happened to the location of the image? (answer in the back of the PDF version of the book)

g / A Newtonian telescope being used with a camera.

h / A Newtonian telescope being used for visual rather than photographic observing. In real life, an eyepiece lens is normally used for additional magnification, but this simpler setup will also work.
If you are wearing glasses right now, then the light rays from the page are being manipulated first by your glasses and then by the lens of your eye. You might think that it would be extremely difficult to analyze this, but in fact it is quite easy. In any series of optical elements (mirrors or lenses or both), each element works on the rays furnished by the previous element in exactly the same manner as if the image formed by the previous element was an actual object.
Figure g shows an example involving only mirrors. The Newtonian telescope, invented by Isaac Newton, consists of a large curved mirror, plus a second, flat mirror that brings the light out of the tube. (In very large telescopes, there may be enough room to put a camera or even a person inside the tube, in which case the second mirror is not needed.) The tube of the telescope is not vital; it is mainly a structural element, although it can also be helpful for blocking out stray light. The lens has been removed from the front of the camera body, and is not needed for this setup. Note that the two sample rays have been drawn parallel, because an astronomical telescope is used for viewing objects that are extremely far away. These two “parallel” lines actually meet at a certain point, say a crater on the moon, so they can't actually be perfectly parallel, but they are parallel for all practical purposes since we would have to follow them upward for a quarter of a million miles to get to the point where they intersect.
The large curved mirror by itself would form an image I, but the small flat mirror creates an image of the image, I'. The relationship between I and I' is exactly the same as it would be if I was an actual object rather than an image: I and I' are at equal distances from the plane of the mirror, and the line between them is perpendicular to the plane of the mirror.
One surprising wrinkle is that whereas a flat mirror used by itself forms a virtual image of an object that is real, here the mirror is forming a real image of virtual image I. This shows how pointless it would be to try to memorize lists of facts about what kinds of images are formed by various optical elements under various circumstances. You are better off simply drawing a ray diagram.
Although the main point here was to give an example of an image of an image, figure h shows an interesting case where we need to make the distinction between magnification and angular magnification. If you are looking at the moon through this telescope, then the images I and I' are much smaller than the actual moon. Otherwise, for example, image I would not fit inside the telescope! However, these images are very close to your eye compared to the actual moon. The small size of the image has been more than compensated for by the shorter distance. The important thing here is the amount of angle within your field of view that the image covers, and it is this angle that has been increased. The factor by which it is increased is called the angular magnification, Ma.

i / The angular size of the flower depends on its distance from the eye.

◊ Locate the images formed by two perpendicular mirrors, as in the figure. What happens if the mirrors are not perfectly perpendicular?

◊ Locate the images formed by the periscope.

It sounds a bit odd when a scientist refers to a theory as “beautiful,” but to those in the know it makes perfect sense. One mark of a beautiful theory is that it surprises us by being simple. The mathematical theory of lenses and curved mirrors gives us just such a surprise. We expect the subject to be complex because there are so many cases: a converging mirror forming a real image, a diverging lens that makes a virtual image, and so on for a total of six possibilities. If we want to predict the location of the images in all these situations, we might expect to need six different equations, and six more for predicting magnifications. Instead, it turns out that we can use just one equation for the location of the image and one equation for its magnification, and these two equations work in all the different cases with no changes except for plus and minus signs. This is the kind of thing the physicist Eugene Wigner referred to as “the unreasonable effectiveness of mathematics.” Sometimes we can find a deeper reason for this kind of unexpected simplicity, but sometimes it almost seems as if God went out of Her way to make the secrets of universe susceptible to attack by the human thought-tool called math.

a / The relationship between the object's position and the image's can be expressed in terms of the angles θo and θi.

b / The geometrical interpretation of the focal angle.

c / Example 4, an alternative test for finding the focal angle. The mirror is the same as in figure b.

d / The object and image distances

e / Mirror 1 is weaker than mirror 2. It has a shallower curvature, a longer focal length, and a smaller focal angle. It reflects rays at angles not much different than those that would be produced with a flat mirror.
We will now derive the equation for the location of a real image formed by a converging mirror. We assume for simplicity that the mirror is spherical, but actually this isn't a restrictive assumption, because any shallow, symmetric curve can be approximated by a sphere. The shape of the mirror can be specified by giving the location of its center, C. A deeply curved mirror is a sphere with a small radius, so C is close to it, while a weakly curved mirror has C farther away. Given the point O where the object is, we wish to find the point I where the image will be formed.
To locate an image, we need to track a minimum of two rays coming from the same point. Since we have proved in the previous chapter that this type of image is not distorted, we can use an on-axis point, O, on the object, as in figure a/1. The results we derive will also hold for off-axis points, since otherwise the image would have to be distorted, which we know is not true. We let one of the rays be the one that is emitted along the axis; this ray is especially easy to trace, because it bounces straight back along the axis again. As our second ray, we choose one that strikes the mirror at a distance of 1 from the axis. “One what?” asks the astute reader. The answer is that it doesn't really matter. When a mirror has shallow curvature, all the reflected rays hit the same point, so 1 could be expressed in any units you like. It could, for instance, be 1 cm, unless your mirror is smaller than 1 cm!
The only way to find out anything mathematical about the rays is to use the sole mathematical fact we possess concerning specular reflection: the incident and reflected rays form equal angles with respect to the normal, which is shown as a dashed line. Therefore the two angles shown in figure a/2 are the same, and skipping some straightforward geometry, this leads to the visually reasonable result that the two angles in figure a/3 are related as follows:
(Note that θi and θo, which are measured
from the image and the object, not from the eye like the
angles we referred to in discussing angular magnification
on page 704.)
For example, move O farther from the
mirror. The top angle in figure a/2 is increased, so the
bottom angle must increase by the same amount, causing the
image point, I, to move closer to the mirror. In terms of
the angles shown in figure a/3, the more distant object has
resulted in a smaller angle θo, while the closer
image corresponds to a larger
One angle
increases by the same amount that the other decreases, so
their sum remains constant. These changes are summarized in figure a/4.
The sum θi+θo is a constant. What does this constant represent? Geometrically, we interpret it as double the angle made by the dashed radius line. Optically, it is a measure of the strength of the mirror, i.e., how strongly the mirror focuses light, and so we call it the focal angle, θf,
Suppose, for example, that we wish to use a quick and dirty optical test to determine how strong a particular mirror is. We can lay it on the floor as shown in figure c, and use it to make an image of a lamp mounted on the ceiling overhead, which we assume is very far away compared to the radius of curvature of the mirror, so that the mirror intercepts only a very narrow cone of rays from the lamp. This cone is so narrow that its rays are nearly parallel, and θo is nearly zero. The real image can be observed on a piece of paper. By moving the paper nearer and farther, we can bring the image into focus, at which point we know the paper is located at the image point. Since θo≈ 0, we have θi≈ θf, and we can then determine this mirror's focal angle either by measuring θi directly with a protractor, or indirectly via trigonometry. A strong mirror will bring the rays together to form an image close to the mirror, and these rays will form a blunt-angled cone with a large θi and θf.
◊ The object and image angles are the same; the angle labeled θ in the figure equals both of them. We therefore have θi+θo=θ =θf. Comparing figures b and c, it is indeed plausible that the angles are related by a factor of two.
At this point, we could consider our work to be done. Typically, we know the strength of the mirror, and we want to find the image location for a given object location. Given the mirror's focal angle and the object location, we can determine θo by trigonometry, subtract to find θi=θf-θo, and then do more trig to find the image location.
There is, however, a shortcut that can save us from doing so much work. Figure a/3 shows two right triangles whose legs of length 1 coincide and whose acute angles are θo and θi. These can be related by trigonometry to the object and image distances shown in figure d:
Ever since chapter 2, we've been assuming small angles. For small angles, we can use the small-angle approximation tan x≈ x (for x in radians), giving simply
We likewise define a distance called the focal length, f according to θf=1/f. In figure b, f is the distance from the mirror to the place where the rays cross. We can now reexpress the equation relating the object and image positions as

Figure e summarizes the interpretation of the focal length and focal angle.1
Which form is better, θf=θi+θo or
The angular form has in its favor its
simplicity and its straightforward visual interpretation,
but there are two reasons why we might prefer the second
version. First, the numerical values of the angles depend on
what we mean by “one unit” for the distance shown as 1 in
figure a/1. Second, it is usually easier to measure
distances rather than angles, so the distance form is more
convenient for number crunching. Neither form is superior
overall, and we will often need to use both to solve any
given problem.2
Suppose we need to create a parallel beam of light, as in a searchlight. Where should we place the lightbulb? A parallel beam has zero angle between its rays, so θi=0. To place the lightbulb correctly, however, we need to know a distance, not an angle: the distance do between the bulb and the mirror. The problem involves a mixture of distances and angles, so we need to get everything in terms of one or the other in order to solve it. Since the goal is to find a distance, let's figure out the image distance corresponding to the given angle θi=0. These are related by di=1/θi, so we have di=∞. (Yes, dividing by zero gives infinity. Don't be afraid of infinity. Infinity is a useful problem-solving device.) Solving the distance equation for do, we have



The bulb has to be placed at a distance from the mirror equal to its focal point.
An equation like di=1/θi really doesn't make sense in terms of units. Angles are unitless, since radians aren't really units, so the right-hand side is unitless. We can't have a left-hand side with units of distance if the right-hand side of the same equation is unitless. This is an artifact of my cavalier statement that the conical bundles of rays spread out to a distance of 1 from the axis where they strike the mirror, without specifying the units used to measure this 1. In real life, optometrists define the thing we're calling θi=1/di as the “dioptric strength” of a lens or mirror, and measure it in units of inverse meters (m-1), also known as diopters (1 D=1 m-1).
We have already discussed in the previous chapter how to find the magnification of a virtual image made by a curved mirror. The result is the same for a real image, and we omit the proof, which is very similar. In our new notation, the result is M=di/do. A numerical example is given in subsection 12.3.2.
The equation di= can easily produce a negative result, but we have been thinking of di as a distance, and distances can't be negative. A similar problem occurs with θi=θf-θo for θo>θf. What's going on here?
The interpretation of the angular equation is straightforward. As we bring the object closer and closer to the image, θo gets bigger and bigger, and eventually we reach a point where θo=θf and θi=0. This large object angle represents a bundle of rays forming a cone that is very broad, so broad that the mirror can no longer bend them back so that they reconverge on the axis. The image angle θi=0 represents an outgoing bundle of rays that are parallel. The outgoing rays never cross, so this is not a real image, unless we want to be charitable and say that the rays cross at infinity. If we go on bringing the object even closer, we get a virtual image.

f / A graph of the image distance di as a function of the object distance do.
To analyze the distance equation, let's look at a graph of di as a function of do. The branch on the upper right corresponds to the case of a real image. Strictly speaking, this is the only part of the graph that we've proven corresponds to reality, since we never did any geometry for other cases, such as virtual images. As discussed in the previous section, making do bigger causes di to become smaller, and vice-versa.Letting do be less than f is equivalent to
a virtual image is produced on the far side of the mirror.
This is the first example of Wigner's “unreasonable
effectiveness of mathematics” that we have encountered in
optics. Even though our proof depended on the assumption
that the image was real, the equation we derived turns out
to be applicable to virtual images, provided that we either
interpret the positive and negative signs in a certain way,
or else modify the equation to have different positive and negative signs.
self-check: Interpret the three places where, in physically realistic parts of the graph, the graph approaches one of the dashed lines. [This will come more naturally if you have learned the concept of limits in a math class.] (answer in the back of the PDF version of the book)
We can even apply the equation to a flat mirror. As a sphere gets bigger and bigger, its surface is more and more gently curved. The planet Earth is so large, for example, that we cannot even perceive the curvature of its surface. To represent a flat mirror, we let the mirror's radius of curvature, and its focal length, become infinite. Dividing by infinity gives zero, so we have


If we interpret the minus sign as indicating a virtual image on the far side of the mirror from the object, this makes sense.
It turns out that for any of the six possible combinations of real or virtual images formed by converging or diverging lenses or mirrors, we can apply equations of the form


with only a modification of plus or minus signs. There are two possible approaches here. The approach we have been using so far is the more popular approach in American textbooks: leave the equation the same, but attach interpretations to the resulting negative or positive values of the variables. The trouble with this approach is that one is then forced to memorize tables of sign conventions, e.g., that the value of di should be negative when the image is a virtual image formed by a converging mirror. Positive and negative signs also have to be memorized for focal lengths. Ugh! It's highly unlikely that any student has ever retained these lengthy tables in his or her mind for more than five minutes after handing in the final exam in a physics course. Of course one can always look such things up when they are needed, but the effect is to turn the whole thing into an exercise in blindly plugging numbers into formulas.
As you have gathered by now, there is another method which I think is better, and which I'll use throughout the rest of this book. In this method, all distances and angles are positive by definition, and we put in positive and negative signs in the equations depending on the situation. (I thought I was the first to invent this method, but I've been told that this is known as the European sign convention, and that it's fairly common in Europe.) Rather than memorizing these signs, we start with the generic equations


and then determine the signs by a two-step method that depends on ray diagrams. There are really only two signs to determine, not four; the signs in the two equations match up in the way you'd expect. The method is as follows:
1. Use ray diagrams to decide whether θo and θi vary in the same way or in opposite ways. (In other words, decide whether making θo greater results in a greater value of θi or a smaller one.) Based on this, decide whether the two signs in the angle equation are the same or opposite. If the signs are opposite, go on to step 2 to determine which is positive and which is negative.
2. If the signs are opposite, we need to decide which is the positive one and which is the negative. Since the focal angle is never negative, the smaller angle must be the one with a minus sign.
In step 1, many students have trouble drawing the ray diagram correctly. For simplicity, you should always do your diagram for a point on the object that is on the axis of the mirror, and let one of your rays be the one that is emitted along the axis and reflect straight back on itself, as in the figures in subsection 12.3.1. As shown in figure a/4 in subsection 12.3.1, there are four angles involved: two at the mirror, one at the object (θo), and one at the image (θi). Make sure to draw in the normal to the mirror so that you can see the two angles at the mirror. These two angles are equal, so as you change the object position, they fan out or fan in, like opening or closing a book. Once you've drawn this effect, you should easily be able to tell whether θo and θi change in the same way or in opposite ways.
Although focal lengths are always positive in the method used in this book, you should be aware that diverging mirrors and lenses are assigned negative focal lengths in the other method, so if you see a lens labeled f=-30 cm, you'll know what it means.
◊ As shown in ray diagram g/1, di is less than do. The magnification, M= di/do, will be less than one, i.e., the image is actually reduced rather than magnified.
Apply the method outlined above for determining the plus and minus signs. Step 1: The object is the point on the opposite wall. As an experiment, g/2, move the object closer. I did these drawings using illustration software, but if you were doing them by hand, you'd want to make the scale much larger for greater accuracy. Also, although I split figure g into two separate drawings in order to make them easier to understand, you're less likely to make a mistake if you do them on top of each other.
The two angles at the mirror fan out from the normal. Increasing θo has clearly made θi larger as well. (All four angles got bigger.) There must be a cancellation of the effects of changing the two terms on the right in the same way, and the only way to get such a cancellation is if the two terms in the angle equation have opposite signs:
or
Step 2: Now which is the positive term and which is negative? Since the image angle is bigger than the object angle, the angle equation must be
in order to give a positive result for the focal angle. The signs of the distance equation behave the same way:

Solving for di, we find


The image of the store is reduced by a factor of 2.1/7.0=0.3, i.e., it is smaller by 70%.

h / A diverging mirror in the shape of a sphere. The image is reduced (M<1). This is similar to example 8, but here the image is distorted because the mirror's curve is not shallow.
In the case of a real image, there is a shortcut for step 1, the determination of the signs. In a real image, the rays cross at both the object and the image. We can therefore time-reverse the ray diagram, so that all the rays are coming from the image and reconverging at the object. Object and image swap roles. Due to this time-reversal symmetry, the object and image cannot be treated differently in any of the equations, and they must therefore have the same signs. They are both positive, since they must add up to a positive result.
An imperfection or distortion in an image is called an aberration. An aberration can be produced by a flaw in a lens or mirror, but even with a perfect optical surface some degree of aberration is unavoidable. To see why, consider the mathematical approximation we've been making, which is that the depth of the mirror's curve is small compared to do and di. Since only a flat mirror can satisfy this shallow-mirror condition perfectly, any curved mirror will deviate somewhat from the mathematical behavior we derived by assuming that condition. There are two main types of aberration in curved mirrors, and these also occur with lenses.
(1) An object on the axis of the lens or mirror may be imaged correctly, but off-axis objects may be out of focus or distorted. In a camera, this type of aberration would show up as a fuzziness or warping near the sides of the picture when the center was perfectly focused. An example of this is shown in figure i, and in that particular example, the aberration is not a sign that the equipment was of low quality or wasn't right for the job but rather an inevitable result of trying to flatten a panoramic view; in the limit of a 360-degree panorama, the problem would be similar to the problem of representing the Earth's surface on a flat map, which can't be accomplished without distortion.

i / This photo was taken using a “fish-eye lens,” which gives an extremely large field of view.
(2) The image may be sharp when the object is at certain distances and blurry when it is at other distances. The blurriness occurs because the rays do not all cross at exactly the same point. If we know in advance the distance of the objects with which the mirror or lens will be used, then we can optimize the shape of the optical surface to make in-focus images in that situation. For instance, a spherical mirror will produce a perfect image of an object that is at the center of the sphere, because each ray is reflected directly onto the radius along which it was emitted. For objects at greater distances, however, the focus will be somewhat blurry. In astronomy the objects being used are always at infinity, so a spherical mirror is a poor choice for a telescope. A different shape (a parabola) is better specialized for astronomy.
j / Spherical mirrors are the cheapest to make, but parabolic mirrors are better for making images of objects at infinity. A sphere has equal curvature everywhere, but a parabola has tighter curvature at its center and gentler curvature at the sides.
One way of decreasing aberration is to use a small-diameter mirror or lens, or block most of the light with an opaque screen with a hole in it, so that only light that comes in close to the axis can get through. Either way, we are using a smaller portion of the lens or mirror whose curvature will be more shallow, thereby making the shallow-mirror (or thin-lens) approximation more accurate. Your eye does this by narrowing down the pupil to a smaller hole. In a camera, there is either an automatic or manual adjustment, and narrowing the opening is called “stopping down.” The disadvantage of stopping down is that light is wasted, so the image will be dimmer or a longer exposure must be used.
k / Even though the spherical mirror (solid line) is not well adapted for viewing an object at infinity, we can improve its performance greatly by stopping it down. Now the only part of the mirror being used is the central portion, where its shape is virtually indistinguishable from a parabola (dashed line).
What I would suggest you take away from this discussion for the sake of your general scientific education is simply an understanding of what an aberration is, why it occurs, and how it can be reduced, not detailed facts about specific types of aberrations.
l / The Hubble Space Telescope was placed into orbit with faulty optics in 1990. Its main mirror was supposed to have been nearly parabolic, since it is an astronomical telescope, meant for producing images of objects at infinity. However, contractor Perkin Elmer had delivered a faulty mirror, which produced aberrations. The large photo shows astronauts putting correcting mirrors in place in 1993. The two small photos show images produced by the telescope before and after the fix.
Economists normally consider free markets to be the natural way of judging the monetary value of something, but social scientists also use questionnaires to gauge the relative value of privileges, disadvantages, or possessions that cannot be bought or sold. They ask people to imagine that they could trade one thing for another and ask which they would choose. One interesting result is that the average light-skinned person in the U.S. would rather lose an arm than suffer the racist treatment routinely endured by African-Americans. Even more impressive is the value of sight. Many prospective parents can imagine without too much fear having a deaf child, but would have a far more difficult time coping with raising a blind one.
So great is the value attached to sight that some have imbued it with mystical aspects. Moses “had vision,” George Bush did not. Christian fundamentalists who perceive a conflict between evolution and their religion have claimed that the eye is such a perfect device that it could never have arisen through a process as helter-skelter as evolution, or that it could not have evolved because half of an eye would be useless. In fact, the structure of an eye is fundamentally dictated by physics, and it has arisen separately by evolution somewhere between eight and 40 times, depending on which biologist you ask. We humans have a version of the eye that can be traced back to the evolution of a light-sensitive “eye spot” on the head of an ancient invertebrate. A sunken pit then developed so that the eye would only receive light from one direction, allowing the organism to tell where the light was coming from. (Modern flatworms have this type of eye.) The top of the pit then became partially covered, leaving a hole, for even greater directionality (as in the nautilus). At some point the cavity became filled with jelly, and this jelly finally became a lens, resulting in the general type of eye that we share with the bony fishes and other vertebrates. Far from being a perfect device, the vertebrate eye is marred by a serious design flaw due to the lack of planning or intelligent design in evolution: the nerve cells of the retina and the blood vessels that serve them are all in front of the light-sensitive cells, blocking part of the light. Squids and other molluscs, whose eyes evolved on a separate branch of the evolutionary tree, have a more sensible arrangement, with the light-sensitive cells out in front.

a / A human eye.

b / The anatomy of the eye.

c / A simplified optical diagram of the eye. Light rays are bent when they cross from the air into the eye. (A little of the incident rays' energy goes into the reflected rays rather than the ones transmitted into the eye.)

d / The incident, reflected, and transmitted (refracted) rays all lie in a plane that includes the normal (dashed line).

e / The angles θ1 and θ2 are related to each other, and also depend on the properties of the two media. Because refraction is time-reversal symmetric, there is no need to label the rays with arrowheads.

f / Refraction has time-reversal symmetry. Regardless of whether the light is going into or out of the water, the relationship between the two angles is the same, and the ray is closer to the normal while in the water.

g / The relationship between the angles in refraction.

h / Example 10.

i / A mechanical model of refraction.

k / Total internal reflection in a fiber-optic cable.

l / A simplified drawing of a surgical endoscope. The first lens forms a real image at one end of a bundle of optical fibers. The light is transmitted through the bundle, and is finally magnified by the eyepiece.

m / Endoscopic images of a duodenal ulcer.
The fundamental physical phenomenon at work in the eye is that when light crosses a boundary between two media (such as air and the eye's jelly), part of its energy is reflected, but part passes into the new medium. In the ray model of light, we describe the original ray as splitting into a reflected ray and a transmitted one (the one that gets through the boundary). Of course the reflected ray goes in a direction that is different from that of the original one, according to the rules of reflection we have already studied. More surprisingly --- and this is the crucial point for making your eye focus light --- the transmitted ray is bent somewhat as well. This bending phenomenon is called refraction. The origin of the word is the same as that of the word “fracture,” i.e., the ray is bent or “broken.” (Keep in mind, however, that light rays are not physical objects that can really be “broken.”) Refraction occurs with all waves, not just light waves.
The actual anatomy of the eye, b, is quite complex, but in essence it is very much like every other optical device based on refraction. The rays are bent when they pass through the front surface of the eye, c. Rays that enter farther from the central axis are bent more, with the result that an image is formed on the retina. There is only one slightly novel aspect of the situation. In most human-built optical devices, such as a movie projector, the light is bent as it passes into a lens, bent again as it reemerges, and then reaches a focus beyond the lens. In the eye, however, the “screen” is inside the eye, so the rays are only refracted once, on entering the jelly, and never emerge again.
A common misconception is that the “lens” of the eye is what does the focusing. All the transparent parts of the eye are made of fairly similar stuff, so the dramatic change in medium is when a ray crosses from the air into the eye (at the outside surface of the cornea). This is where nearly all the refraction takes place. The lens medium differs only slightly in its optical properties from the rest of the eye, so very little refraction occurs as light enters and exits the lens. The lens, whose shape is adjusted by muscles attached to it, is only meant for fine-tuning the focus to form images of near or far objects.
What are the rules governing refraction? The first thing to observe is that just as with reflection, the new, bent part of the ray lies in the same plane as the normal (perpendicular) and the incident ray, d.
If you try shooting a beam of light at the boundary between two substances, say water and air, you'll find that regardless of the angle at which you send in the beam, the part of the beam in the water is always closer to the normal line, e. It doesn't matter if the ray is entering the water or leaving, so refraction is symmetric with respect to time-reversal, f.
If, instead of water and air, you try another combination of substances, say plastic and gasoline, again you'll find that the ray's angle with respect to the normal is consistently smaller in one and larger in the other. Also, we find that if substance A has rays closer to normal than in B, and B has rays closer to normal than in C, then A has rays closer to normal than C. This means that we can rank-order all materials according to their refractive properties. Isaac Newton did so, including in his list many amusing substances, such as “Danzig vitriol” and “a pseudo-topazius, being a natural, pellucid, brittle, hairy stone, of a yellow color.” Several general rules can be inferred from such a list:
The second and third rules provide us with a method for measuring the density of an unknown sample of gas, or the concentration of a solution. The latter technique is very commonly used, and the CRC Handbook of Physics and Chemistry, for instance, contains extensive tables of the refractive properties of sugar solutions, cat urine, and so on.
The numerical rule governing refraction was discovered by Snell, who must have collected experimental data something like what is shown on this graph and then attempted by trial and error to find the right equation. The equation he came up with was

The value of the constant would depend on the combination of media used. For instance, any one of the data points in the graph would have sufficed to show that the constant was 1.3 for an air-water interface (taking air to be substance 1 and water to be substance 2).
Snell further found that if media A and B gave a constant KAB and media B and C gave a constant KBC, then refraction at an interface between A and C would be described by a constant equal to the product, KAC=KABKBC. This is exactly what one would expect if the constant depended on the ratio of some number characterizing one medium to the number characteristic of the second medium. This number is called the index of refraction of the medium, written as n in equations. Since measuring the angles would only allow him to determine the ratio of the indices of refraction of two media, Snell had to pick some medium and define it as having n=1. He chose to define vacuum as having n=1. (The index of refraction of air at normal atmospheric pressure is 1.0003, so for most purposes it is a good approximation to assume that air has n=1.) He also had to decide which way to define the ratio, and he chose to define it so that media with their rays closer to the normal would have larger indices of refraction. This had the advantage that denser media would typically have higher indices of refraction, and for this reason the index of refraction is also referred to as the optical density. Written in terms of indices of refraction, Snell's equation becomes

but rewriting it in the form
[relationship between angles of rays at the interface between media with indices of refraction n1 and n2; angles are defined with respect to the normal] makes us less likely to get the 1's and 2's mixed up, so this the way most people remember Snell's law. A few indices of refraction are given in the back of the book.
self-check: (1) What would the graph look like for two substances with the same index of refraction?
(2) Based on the graph, when does refraction at an air-water interface change the direction of a ray most strongly? (answer in the back of the PDF version of the book)
◊ The tricky part is that Snell's law refers to the angles with respect to the normal. Forgetting this is a very common mistake. The beam is at an angle of 30° with respect to the normal in the water. Let's refer to the air as medium 1 and the water as 2. Solving Snell's law for θ1, we find

As mentioned above, air has an index of refraction very close to 1, and water's is about 1.3, so we find θ1=40°. The angle α is therefore 50°.
What neither Snell nor Newton knew was that there is a very simple interpretation of the index of refraction. This may come as a relief to the reader who is taken aback by the complex reasoning involving proportionalities that led to its definition. Later experiments showed that the index of refraction of a medium was inversely proportional to the speed of light in that medium. Since c is defined as the speed of light in vacuum, and n=1 is defined as the index of refraction of vacuum, we have

[n= medium's index of refraction, v= speed of light in that medium, c= speed of light in a vacuum]
Many textbooks start with this as the definition of the index of refraction, although that approach makes the quantity's name somewhat of a mystery, and leaves students wondering why c/v was used rather than v/c. It should also be noted that measuring angles of refraction is a far more practical method for determining n than direct measurement of the speed of light in the substance of interest.
Why should refraction be related to the speed of light? The mechanical model shown in the figure may help to make this more plausible. Suppose medium 2 is thick, sticky mud, which slows down the car. The car's right wheel hits the mud first, causing the right side of the car to slow down. This will cause the car to turn to the right until is moves far enough forward for the left wheel to cross into the mud. After that, the two sides of the car will once again be moving at the same speed, and the car will go straight.
Of course, light isn't a car. Why should a beam of light have anything resembling a “left wheel” and “right wheel?” After all, the mechanical model would predict that a motorcycle would go straight, and a motorcycle seems like a better approximation to a ray of light than a car. The whole thing is just a model, not a description of physical reality.

j / A derivation of Snell's law.
However intuitively appealing the mechanical model may be, light is a wave, and we should be using wave models to describe refraction. In fact Snell's law can be derived quite simply from wave concepts. Figure j shows the refraction of a water wave. The water in the upper left part of the tank is shallower, so the speed of the waves is slower there, and their wavelengths is shorter. The reflected part of the wave is also very faintly visible.
In the close-up view on the right, the dashed lines are normals to the interface. The two marked angles on the right side are both equal to θ1, and the two on the left to θ2.
Trigonometry gives


Eliminating h by dividing the equations, we find

The frequencies of the two waves must be equal or else they would get out of step, so by v=fλ we know that their wavelengths are proportional to their velocities. Combining λ∝ v with v∝ 1/n gives λ∝ 1/n, so we find

which is one form of Snell's law.
Ocean waves are formed by winds, typically on the open sea, and the wavefronts are perpendicular to the direction of the wind that formed them. At the beach, however, you have undoubtedly observed that waves tend come in with their wavefronts very nearly (but not exactly) parallel to the shoreline. This is because the speed of water waves in shallow water depends on depth: the shallower the water, the slower the wave. Although the change from the fast-wave region to the slow-wave region is gradual rather than abrupt, there is still refraction, and the wave motion is nearly perpendicular to the normal in the slow region.
In general, the speed of light in a medium depends both on the medium and on the wavelength of the light. Another way of saying it is that a medium's index of refraction varies with wavelength. This is why a prism can be used to split up a beam of white light into a rainbow. Each wavelength of light is refracted through a different angle.
In book 3 we developed an equation for the percentage of the wave energy that is transmitted and the percentage reflected at a boundary between media. This was only done in the case of waves in one dimension, however, and rather than discuss the full three dimensional generalization it will be more useful to go into some qualitative observations about what happens. First, reflection happens only at the interface between two media, and two media with the same index of refraction act as if they were a single medium. Thus, at the interface between media with the same index of refraction, there is no reflection, and the ray keeps going straight. Continuing this line of thought, it is not surprising that we observe very little reflection at an interface between media with similar indices of refraction.
The next thing to note is that it is possible to have situations where no possible angle for the refracted ray can satisfy Snell's law. Solving Snell's law for θ2, we find

and if n1 is greater than n2, then there will be large values of θ1 for which the quantity (n1/n2)sinθ is greater than one, meaning that your calculator will flash an error message at you when you try to take the inverse sine. What can happen physically in such a situation? The answer is that all the light is reflected, so there is no refracted ray. This phenomenon is known as total internal reflection, and is used in the fiber-optic cables that nowadays carry almost all long-distance telephone calls. The electrical signals from your phone travel to a switching center, where they are converted from electricity into light. From there, the light is sent across the country in a thin transparent fiber. The light is aimed straight into the end of the fiber, and as long as the fiber never goes through any turns that are too sharp, the light will always encounter the edge of the fiber at an angle sufficiently oblique to give total internal reflection. If the fiber-optic cable is thick enough, one can see an image at one end of whatever the other end is pointed at.
Alternatively, a bundle of cables can be used, since a single thick cable is too hard to bend. This technique for seeing around corners is useful for making surgery less traumatic. Instead of cutting a person wide open, a surgeon can make a small “keyhole” incision and insert a bundle of fiber-optic cable (known as an endoscope) into the body.
Since rays at sufficiently large angles with respect to the normal may be completely reflected, it is not surprising that the relative amount of reflection changes depending on the angle of incidence, and is greatest for large angles of incidence.
◊ What index of refraction should a fish have in order to be invisible to other fish?
◊ Does a surgeon using an endoscope need a source of light inside the body cavity? If so, how could this be done without inserting a light bulb through the incision?
◊ A denser sample of a gas has a higher index of refraction than a less dense sample (i.e., a sample under lower pressure), but why would it not make sense for the index of refraction of a gas to be proportional to density?
◊ The earth's atmosphere gets thinner and thinner as you go higher in altitude. If a ray of light comes from a star that is below the zenith, what will happen to it as it comes into the earth's atmosphere?
◊ Does total internal reflection occur when light in a denser medium encounters a less dense medium, or the other way around? Or can it occur in either case?
Figures n/1 and n/2 show examples of lenses forming images. There is essentially nothing for you to learn about imaging with lenses that is truly new. You already know how to construct and use ray diagrams, and you know about real and virtual images. The concept of the focal length of a lens is the same as for a curved mirror. The equations for locating images and determining magnifications are of the same form. It's really just a question of flexing your mental muscles on a few examples. The following self-checks and discussion questions will get you started.

n / 1. A converging lens forms an image of a candle flame. 2. A diverging lens.
self-check: (1) In figures n/1 and n/2, classify the images as real or virtual.
(2) Glass has an index of refraction that is greater than that of air. Consider the topmost ray in figure n/1. Explain why the ray makes a slight left turn upon entering the lens, and another left turn when it exits.
(3) If the flame in figure n/2 was moved closer to the lens, what would happen to the location of the image? (answer in the back of the PDF version of the book)
◊ In figures n/1 and n/2, the front and back surfaces are parallel to each other at the center of the lens. What will happen to a ray that enters near the center, but not necessarily along the axis of the lens? Draw a BIG ray diagram, and show a ray that comes from off axis.
◊ Suppose you wanted to change the setup in figure n/1 so that the location of the actual flame in the figure would instead be occupied by an image of a flame. Where would you have to move the candle to achieve this? What about in n/2?
◊ There are three qualitatively different types of image formation that can occur with lenses, of which figures n/1 and n/2 exhaust only two. Figure out what the third possibility is. Which of the three possibilities can result in a magnification greater than one?
◊ Classify the examples shown in figure o according to the types of images delineated in discussion question C.
◊ In figures n/1 and n/2, the only rays drawn were those that happened to enter the lenses. Discuss this in relation to figure o.
◊ In the right-hand side of figure o, the image viewed through the lens is in focus, but the side of the rose that sticks out from behind the lens is not. Why?

o / Two images of a rose created by the same lens and recorded with the same camera.
The focal length of a spherical mirror is simply r/2, but we cannot expect the focal length of a lens to be given by pure geometry, since it also depends on the index of refraction of the lens. Suppose we have a lens whose front and back surfaces are both spherical. (This is no great loss of generality, since any surface with a sufficiently shallow curvature can be approximated with a sphere.) Then if the lens is immersed in a medium with an index of refraction of 1, its focal length is given approximately by
![f = left[(n-1)left|frac{1}{r_1}pmfrac{1}{r_2}right|right]^{-1} qquad ,](math/eq_a646eab6.png)
where n is the index of refraction and r1 and r2 are the radii of curvature of the two surfaces of the lens. This is known as the lensmaker's equation. In my opinion it is not particularly worthy of memorization. The positive sign is used when both surfaces are curved outward or both are curved inward; otherwise a negative sign applies. The proof of this equation is left as an exercise to those readers who are sufficiently brave and motivated.
We have seen previously how the rules governing straight-line motion of light and reflection of light can be derived from the principle of least time. What about refraction? In the figure, it is indeed plausible that the bending of the ray serves to minimize the time required to get from a point A to point B. If the ray followed the unbent path shown with a dashed line, it would have to travel a longer distance in the medium in which its speed is slower. By bending the correct amount, it can reduce the distance it has to cover in the slower medium without going too far out of its way. It is true that Snell's law gives exactly the set of angles that minimizes the time required for light to get from one point to another. The proof of this fact is left as an exercise.
Electron microscopes can make images of individual atoms, but why will a visible-light microscope never be able to? Stereo speakers create the illusion of music that comes from a band arranged in your living room, but why doesn't the stereo illusion work with bass notes? Why are computer chip manufacturers investing billions of dollars in equipment to etch chips with x-rays instead of visible light?
The answers to all of these questions have to do with the subject of wave optics. So far this book has discussed the interaction of light waves with matter, and its practical applications to optical devices like mirrors, but we have used the ray model of light almost exclusively. Hardly ever have we explicitly made use of the fact that light is an electromagnetic wave. We were able to get away with the simple ray model because the chunks of matter we were discussing, such as lenses and mirrors, were thousands of times larger than a wavelength of light. We now turn to phenomena and devices that can only be understood using the wave model of light.

a / In this view from overhead, a straight, sinusoidal water wave encounters a barrier with two gaps in it. Strong wave vibration occurs at angles X and Z, but there is none at all at angle Y. (The figure has been retouched from a real photo of water waves. In reality, the waves beyond the barrier would be much weaker than the ones before it, and they would therefore be difficult to see.)

b / This doesn't happen.

c / A practical, low-tech setup for observing diffraction of light.

d / The bottom figure is simply a copy of the middle portion of the top one, scaled up by a factor of two. All the angles are the same. Physically, the angular pattern of the diffraction fringes can't be any different if we scale both λ and d by the same factor, leaving λ/d unchanged.
Figure a shows a typical problem in wave optics, enacted with water waves. It may seem surprising that we don't get a simple pattern like figure b, but the pattern would only be that simple if the wavelength was hundreds of times shorter than the distance between the gaps in the barrier and the widths of the gaps.
Wave optics is a broad subject, but this example will help us to pick out a reasonable set of restrictions to make things more manageable:
(1) We restrict ourselves to cases in which a wave travels through a uniform medium, encounters a certain area in which the medium has different properties, and then emerges on the other side into a second uniform region.
(2) We assume that the incoming wave is a nice tidy sine-wave pattern with wavefronts that are lines (or, in three dimensions, planes).
(3) In figure a we can see that the wave pattern immediately beyond the barrier is rather complex, but farther on it sorts itself out into a set of wedges separated by gaps in which the water is still. We will restrict ourselves to studying the simpler wave patterns that occur farther away, so that the main question of interest is how intense the outgoing wave is at a given angle.
The kind of phenomenon described by restriction (1) is called diffraction. Diffraction can be defined as the behavior of a wave when it encounters an obstacle or a nonuniformity in its medium. In general, diffraction causes a wave to bend around obstacles and make patterns of strong and weak waves radiating out beyond the obstacle. Understanding diffraction is the central problem of wave optics. If you understand diffraction, even the subset of diffraction problems that fall within restrictions (2) and (3), the rest of wave optics is icing on the cake.
Diffraction can be used to find the structure of an unknown diffracting object: even if the object is too small to study with ordinary imaging, it may be possible to work backward from the diffraction pattern to learn about the object. The structure of a crystal, for example, can be determined from its x-ray diffraction pattern.
Diffraction can also be a bad thing. In a telescope, for example, light waves are diffracted by all the parts of the instrument. This will cause the image of a star to appear fuzzy even when the focus has been adjusted correctly. By understanding diffraction, one can learn how a telescope must be designed in order to reduce this problem --- essentially, it should have the biggest possible diameter.
There are two ways in which restriction (2) might commonly be violated. First, the light might be a mixture of wavelengths. If we simply want to observe a diffraction pattern or to use diffraction as a technique for studying the object doing the diffracting (e.g., if the object is too small to see with a microscope), then we can pass the light through a colored filter before diffracting it.
A second issue is that light from sources such as the sun or a lightbulb does not consist of a nice neat plane wave, except over very small regions of space. Different parts of the wave are out of step with each other, and the wave is referred to as incoherent. One way of dealing with this is shown in figure c. After filtering to select a certain wavelength of red light, we pass the light through a small pinhole. The region of the light that is intercepted by the pinhole is so small that one part of it is not out of step with another. Beyond the pinhole, light spreads out in a spherical wave; this is analogous to what happens when you speak into one end of a paper towel roll and the sound waves spread out in all directions from the other end. By the time the spherical wave gets to the double slit it has spread out and reduced its curvature, so that we can now think of it as a simple plane wave.
If this seems laborious, you may be relieved to know that modern technology gives us an easier way to produce a single-wavelength, coherent beam of light: the laser.
The parts of the final image on the screen in c are called diffraction fringes. The center of each fringe is a point of maximum brightness, and halfway between two fringes is a minimum.
◊ Why would x-rays rather than visible light be used to find the structure of a crystal? Sound waves are used to make images of fetuses in the womb. What would influence the choice of wavelength?
This chapter has “optics” in its title, so it is nominally about light, but we started out with an example involving water waves. Water waves are certainly easier to visualize, but is this a legitimate comparison? In fact the analogy works quite well, despite the fact that a light wave has a wavelength about a million times shorter. This is because diffraction effects scale uniformly. That is, if we enlarge or reduce the whole diffraction situation by the same factor, including both the wavelengths and the sizes of the obstacles the wave encounters, the result is still a valid solution.
This is unusually simple behavior! In the first book of this series we saw many examples of more complex scaling, such as the impossibility of bacteria the size of dogs, or the need for an elephant to eliminate heat through its ears because of its small surface-to-volume ratio, whereas a tiny shrew's life-style centers around conserving its body heat.
Of course water waves and light waves differ in many ways, not just in scale, but the general facts you will learn about diffraction are applicable to all waves. In some ways it might have been more appropriate to insert this chapter at the end of book 3, Vibrations and Waves, but many of the important applications are to light waves, and you would probably have found these much more difficult without any background in optics.
Another way of stating the simple scaling behavior of diffraction is that the diffraction angles we get depend only on the unitless ratio λ/d, where λ is the wavelength of the wave and d is some dimension of the diffractin